Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I'm really enjoying the new Cult of Esus implementation. What I like best is that it isn't just "one more religion." Instead, it's an alternative flavor for each of the five you can combine it with. So its like 11 combinations now rather than 6 religions. For example, Order has a whole new meaning when combined with Cult of Esus (with much potential for role-playing a corrupted Bannor civilization).
I was wondering if we might see a return of Cult of the Dragon along similar but slightly different lines. Heres a possible general framework:
I think it should be kept as a more minor cult than CoE (Esus is a god after all). So it does not need to be as big, in terms of new units and new game mechanisms, as CoE. It should have a negative effect on your "real" state religion, but less so than CoE.
Anyway, just an outline of an idea. Lots of details to fill in.
I was wondering if we might see a return of Cult of the Dragon along similar but slightly different lines. Heres a possible general framework:
- Like CoE, its a religion that can never be adopted as state religion.
- Founded by researching Cult of Dragon tech (req: Mystisism + Knowledge of the Ether), which is only available to Kuriotates, Sheaim and Mazatl.
- Founding civ has the option to join the Cult.
- Any other civ gets the option to join the Cult when/if the religion spreads to a city belonging to that civ (or capturing a city with the religion).
I think it should be kept as a more minor cult than CoE (Esus is a god after all). So it does not need to be as big, in terms of new units and new game mechanisms, as CoE. It should have a negative effect on your "real" state religion, but less so than CoE.
Anyway, just an outline of an idea. Lots of details to fill in.