Honestly, almost all of this is somewhere in extremely unlikely area, except for:THE BASICS
Start all civs since Antiquity.
Retain all units and buildings at Age pass.
Introduce Leaders scramble as an option (thus re-enable fixed Leaders for each civ) and Kings and Queens units with a health bar and movement. (sort like a Hero of Civ VI)
Allow civ switch ONLY if your civ conquer another Civ LEADER ( King or Queen or whatever)
FOUR SIMPLE THINGS.
The Map Editor
True Start Location Earth Map
Allow tree planting and natural tree growth.
Re-introduce animals Barbarians in the game
FOUR EXTREMELY UNLIKELY THINGS
Sell the game for 49 EUR, Physical Release, DVD, and a good old Civilopedia printed instruction.
Reintroduce Crusaders, special Relics like the Ark of the Covenant, and replace the Treasure Fleet railroad gameplay with something unique for every Civ...
Hero Leaders: Crusaders could be mercenaries, raised by the King special unit, which would work as a special Commander and a Civ VI hero.
END game Minimap with voice over narrator, Palace overview, Space Colony overview or Seabed cities overview (if it would be a project similar to the Space race)
ONE REALLY UNLIKELY THING
Start the game with the Fall of Atlantis in 11.960 B.C and continue the game into the Future with Orbital Colonies, Seabed colonies, with the world
suffering an Apocalypse event that could put it underwater or under fire ( All Soil turned to Desert ), with End game in 2550 AC.
I mean the civ switching is a kind of experiment, we've seen this.Honestly, almost all of this is somewhere in extremely unlikely area, except for:
- TSL. Quite likely to come eventually
- Map editor. Could come
- 49 EUR price during sales we'll probably see around this Christmas or a bit later
- Saving all units could potentially be, but it will depend on other systems
I wouldn't use the term "experiment" here. Experiment suggests you're ready for both positive and negative results, while civ switching is Civ7 core mechanics and not something you could throw out. It's "bold decision", not "experiment". In my book experiments were Civ6 game modes. And, for example, Barbarian Clans were treated as successful experiment and became a basis for CIv7 independent powers.I mean the civ switching is a kind of experiment, we've seen this.
There are 2 problems:The change proposed wouldn't ditch it completely, but it would make sense, as your civ is now in charge of another civ,
it could adopt its feat... so finally peeps would get to start with USA and to finish with Rome all in one go...
It's an almost complete overhaul, but at least it makes sense, to me...
Yep, those are pretty subjective things.Hero-Leaders then could come as part of the next big chunk of DLC, if things get better. Civ re-wiring is vital.
It needs to be done asap in my mind.
Better yet, arrange/identify the current architectural styles not only by Civ, but also by Age and Region, and let the gamer pick the style that approximates what they want to play.I'd like to see the city graphics actually reflect the civs I've been playing as. It's annoying how, unless you do a very specific route, your previous era buildings will randomly change graphics to a different civ's.
For example, if you play as the Normans, your antiquity buildings will all have the Roman models no matter who you played as in antiquity. Then, if you swtich from Normans to America, all your exploration buildings will use the Shawnee models!
If I'm playing a Native American run to America or Mexico, it's great seeing America with the Shawnee and Mississippian buildings or Mexico with the Inca and Maya buildings (and hopefully Aztec when they arrive), but if I'm playing a "colonial" run, why can't I have Mexico with Spanish buildings or America with Norman buildings?
I'm glad I'm not alone thereEvery single time i see this topic's name flash by when opening the subforum my silly brain reads it as "Hocus Pocus for the next update".
Any and all Improvements will be accomplished by magic?Every single time i see this topic's name flash by when opening the subforum my silly brain reads it as "Hocus Pocus for the next update".
It would be pretty cool if a Civ game allowed you to build massive canals, perhaps with some type of restriction, so that you can produce new trade lanes or something. Then you could get Gold from trade routes that go throughI would like to see the ability to build canals brought back - i think there would be a nice synergy with using them to extend navigable rivers further inland so you can have cities quite far in able to get out to the sea
I’ve been meaning to post the same thing but I was too embarrassed. Thank you for breaking the ice for people like me who weren’t brave enough to admit it.Every single time i see this topic's name flash by when opening the subforum my silly brain reads it as "Hocus Pocus for the next update".
Yes, Yes, Yes.I would like to see the ability to build canals brought back - i think there would be a nice synergy with using them to extend navigable rivers further inland so you can have cities quite far in able to get out to the sea