Enter the Matrix

Would you like to Enter the CivMatrix?

  • Slap a jack in my head and count me in!

    Votes: 24 45.3%
  • Sounds pretty good, but a lot of work, get back to me

    Votes: 22 41.5%
  • No way, who does this guy think he is...

    Votes: 7 13.2%

  • Total voters
    53
There's a game being made by the creators of The Matrix, that is an online matrix, and apparently takes place after the films. This suggests, that the fight is never over. They may save Zion, but they can't free everyone's mind. And there will always be AI as long as the Matrix is around, and destroying the Matrix probably kills everyone connected to it.

I'm just guessing here. I could be wrong...
 
This seems like a good idea, but I think you're heading in a direction in which civ won't function like a matrix civ game, but instead like a weird matrix rpg/tbs game. You should really put a lot of thought on how this could go.

I have several thoughts you could use. For one thing, the basic army unit for the rebels in the later ages can be an easily made E.M.P. device, which would be the same as a cruise missile except it would destroy all of the machines units in the tile it hits and in the adjacent squares, kind of like a nuke for machines. The basic machine unit in the later ages could be the sentinel. Also, for the pictures of mines and irrigation for the machines, you could make it be a drilled hole in the ground for mine and the fields of humans for irrigation. Also, I think you should make all of the main characters in the matrix just be leaders, who have an attack and defence instead of just movement points, who could also be used to complete a wonder or build an army. This way, you actually have to wage some war to get Neo, Trinity, Agent Smith, or any other character. Also, I think having the co-existors will be too complicated. Instead, have there be units (programmers/machine's converter thing) that can convert units from the other side. For example, one of your programmers might be able to convert a sentinel. Also, the sentinel could be the basic worker but have an attack as well as movement point. Also, you should see if you can make a tech called "Underground Cities" specifically for the humans, and then, all of the humans cities would be hidden from view from the machines and the machines can only see it by converting one of your workers/non-machine unit. Then just make the transport become the hovercrafts (Nebuchadnezzar/Logos) and make them have no attack but a good defence and if attacked they cannot move the next turn(i.e. emp has shocked all of the energy out of them). There are many more ideas you guys can come up with, you guys just have to sit by a computer for like 2 hours straight and type up the basics first (i.e. Ages, basic units), and then go into the details (how to make the units, and make the units be speciffic to races).
 
Originally posted by ShADoW^HawK
I have several thoughts you could use.......

I love the thoughts, and If they could be done I'm sure I'd use them myself for my own mod, But I dont think any of them are 'flaggable' events in the editor.......
 
Well sorry!!!!!!!!!!! I just wanted to give some ideas out to you guys because I'm a big matrix fan and would love to see this mod come out well. I can't work on it because I'm too busy with all this crap I have to do, but I wanna play it as soon as it's available. And if my ideas could improve the future game in any way possible, I might as well say them. If you don't like what I say, then just mind your own damn business because we have freedom of speech in this country.
 
How's the mod commin along?
 
AAAAAAAAAA! So many questions! Anyway, now to answer them all. @Sir John, I wasn't planning on releasing it until the last movie came out. I'm not waiting till Online comes out cause that's still a year away in October. As for taking into account Online, again too long to wait, and we're probably not gonna get anymore information about it until well past the release of Revolutions so I'm pprobably not gonna use concepts from that either. I also have some ideas about how the movies end but I won't put those in cause, again, not being released until after the third. As for the ideas, they sound great, but again, I don't think they are possible with the limitations of Civ 3. Finally as for progress, what you see is whats done. I just got back from a 3 week camp, so I haven't worked on it in 3 weeks :p . That's it.
 
I was just looking at the updates in patch 1.27 for PTW (I know I'm a bit late) and, assuming the list here on CFC is correct and I don't see why it shoulnd't be, we can now have civ-specific tech trees! :D
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.

I haven't tested this yet, but once I do, and if it is true, JOY!
 
This sounds like a cool mod. I would be interested in playing it. I like the ability to convert machines. Has anyone thought that the Terminater series is like a prequal to Matrix? Just a thought. They are both a war against machines.:borg:
 
Originally posted by tjedge1
This sounds like a cool mod. I would be interested in playing it. I like the ability to convert machines. Has anyone thought that the Terminater series is like a prequal to Matrix? Just a thought. They are both a war against machines.:borg:

True, but if you've seen the Animeatrix, or even just The Second Reniseance, you would know that its not, but I do see where you're comming from. It's possible that they got some ideas form the Terminator series, but they are deffinatly not the prequels to the Matrix.

On a different note, if anyone has already tested the Civ-specific tech trees so I don't have to, that would be great. Otherwise taht will take me a few days.
 
As for a world map. I like TETurkhan's giga map 250x250. :eek:
 
I understand they're not really prequals, my thought was mostly just to give the machines some early units. Maybe a terminator unit and that flying thing too that could be upgraded later to the sentinals. Oh well it was worth a try.
BTW I have seen both Animatrix and 2nd. I should rewatch them since I can't remember much of them. :sad:
 
OOOOOOOo, unit ideas, I was compleatly not thinking of that! That would be a great idea for 2nd renniseance era, later on that is.
 
go to this site for some VERY interesting info on the matrix-

http://www.ngemu.com/forums/showthread.php?t=38092&pagenumber=1

If the info is true then, well first off we have all been mind ****ed in a big way by the Wachowskis brothers, and the entire base work, and roles of this scen are misguided, I wont ruin what the guy say, but its a brilliant interpritation of the Wachowskis philosiphy, and symbolism in the movies....
 
All I can say is wow. I don't know what to think after reading all of that. I will get back after I watch everything again...

My brain hurts!
 
how is this coming guys?
 
with possiblities like that in the link I posted, its impossible to do a g"correct" mod withut having known the plot and doings of mvie three- as the link shows, there ar eoptions no onw condierd that are possible, mabey hundreds of little nausiences that, taken together, could end up in a drastically differnt whole- wait for movie three to come out, thats my opinion...
 
Won't have to wait too much longer. Should be out soon I think. Can't wait.
 
Originally posted by Pleb
That IS what computerdude113 said...

no, he said he had to RE-watch the movies- I said you should WAIT untill the 3rd movie comes out....
 
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