Entertainers

Rodgers

Following YOUR child home
Joined
Feb 25, 2002
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Still in the top 200!!
Another naive questions I'm afraid.

I've heard it said that to improve happiness in a city you should "increase the number of entertainers". How? I can find nothing in the city screen that looks like it will do this no matter what I click on. In the end I just increase the number of luxuries instead.

Could someone explain please? (and perhaps attach a city screen menu to help me find the right button)

Cheers
 
I'm afraid that I haven't got a screenshot but maybe somebody else will post one after this.

Basically, on your city screen you will see the mainbox slightly to the left hand side that shows an image of your city square and all the squares around it that the city's population can use. You will see that some of these squares have icons on, arrows for trade, wheat for food and shields for production potential. When your city is size 1, you will have 2 of these squares covered (I'm going to call them workers) - one for the city square itself and another one for the first population point. When you have a size 2 city, you will have 3 squares worked. If you click on one of these squares then the worker will disappear and one of the citizens in the top row of your city screen will change. It will automatically become an Elvis, which gives you more luxuries in your city at the cost of whatever resources were on the square in the first place. This is what is known as an entertainer. If you now click on the Elvis head at the right of the row of people's faces at the top then it will change into a tax collector with a black suit and hat. This gives you extra cash for the city. Likewise, click on Elvis twice to make him an Einstein and boost your city's science. If you do not want to have a specialist in your city any more then click on one of the squares in the city radius and the citizen will be put back to work. You can also use these changes to micromanage your city, ensuring that you reach the required level of food or shields to grow/build something by a certain time.
I hope that this is of some help! :goodjob:
 
OK, I have a city of size 6 and I have made two screenshots of a part of the cityscreen:

a) There are six workers shown above and below are the tiles where they are working on. I clicked at the tile indicated with the red dot (just left click of the mouse on the tile) and what happens then is shown in b
b) The tile I clicked on is not being worked on anymore, the worker has now turned into an entertainer (yellow arrow) as a result of this one citizen is happy now (green arrow).

Hope that clears something up for you.:)
 
:lol::lol:

*sigh* This brings up so many memories!
I never figured this out for Civ1, and I was always wondering how the hell these AI cities got so high in the "Top 5 Cities", with so many Entertainers. It made dealing with riots much harder too. Not to mention the so-called "help" that kept on babbling about Tax collectors and how I could use them when my money was running short.
I eventually found out when I got Civ2.

Good question! :goodjob:
 
Its probably the biggest area of the game that they forgot tell the player how to do it...I ended up finding out accidently because I eventually got some large cities and relised that I could change entertainers into other specials and then I found out that you could make entertainers at any time. Takes me back to the ti me when I just had to leave half my cities in anarchy for a long time...
 
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