Smayo
Warlord
- Joined
- Mar 1, 2019
- Messages
- 158
Heres a simple mod I plan to expand on. It adds a filter to the Trade Panel that shows up when you click a trader, letting you sort the list by a certain resource you want (say you want Fish for your factory in the Modern era, you could sort for the trade route with the most Fish):
I have some plans for updates, namely making a better interface, someone (@MiRai) on the Discord suggested this mockup, and I like the idea, although I dont yet know how to implement it:
I also want to add a toggle to include untradeables in the list, so you could know someone you maxed out trade routes too should be increased, since he has 5 fish in one city!!
I also might do sort by Yields, so like, a count of Happiness resources if you are desperate for them. I dont see the need for a Strategic one, since you know what strategic you want. And actually with a better selector, you could just sort for happiness resources manually.
There are some hinky bits I think I have sorted out, but maybe are a little buggy, around Silver and Gold, since there are two separate versions of them in the Modern age, despite the fact they do the same thing. I think Ive combined them correctly for sorting now, and the Distant Lands version shouldnt show up on the list.
In future, I also plan to adjust the Resources Screen (ironically not ready yet, despite the mod name), so the town and city order made more sense (probably sorting by summed yields for city size, or just population). Also planning some sort methods there, maybe a Happiness sort, thats most often why Im in there. Also an empty Capacity sort, and a Factory sort in the modern age.
Also some changes that just make sense, like why is your civ name and logo up on the screen, I know that? Why are resources that are the same adjacent to one another? Why is the "you cant move resources" popup in the top right corner and easy to miss?
I have some plans for updates, namely making a better interface, someone (@MiRai) on the Discord suggested this mockup, and I like the idea, although I dont yet know how to implement it:
I also might do sort by Yields, so like, a count of Happiness resources if you are desperate for them. I dont see the need for a Strategic one, since you know what strategic you want. And actually with a better selector, you could just sort for happiness resources manually.
There are some hinky bits I think I have sorted out, but maybe are a little buggy, around Silver and Gold, since there are two separate versions of them in the Modern age, despite the fact they do the same thing. I think Ive combined them correctly for sorting now, and the Distant Lands version shouldnt show up on the list.
In future, I also plan to adjust the Resources Screen (ironically not ready yet, despite the mod name), so the town and city order made more sense (probably sorting by summed yields for city size, or just population). Also planning some sort methods there, maybe a Happiness sort, thats most often why Im in there. Also an empty Capacity sort, and a Factory sort in the modern age.
Also some changes that just make sense, like why is your civ name and logo up on the screen, I know that? Why are resources that are the same adjacent to one another? Why is the "you cant move resources" popup in the top right corner and easy to miss?