JustinianVII
Prince
Chalk up another vote for Marathon. Some waits to get things can be a little annoying, but the game has a nice, slow, easy feel to it, and you have more time to do what you want.
Newbie question
Why are wars different in Marathon vs Epic or even normal speeds?
I can understand that things like axemen, swordsmen or rilfemen for that mater would be effective longer, as it takes more time to research the tech's that lead to the next type of unit...
But is there more to it then that?
My understanding is that because units are cheaper to build (relative to buildings and wonders), a warlike approach is more successful at Marathon speed. And has been said, humans are better at battle tactics than the AI is.
I don't understand the game times that are being quoted here. Warlords, large, normal speed takes me 30-40 hours. It's not my CPU. Each turn takes 0.5-5 minutes for decision-making. How do you play a Marathon game in less?
Or have I got it backwards, and Marathon has so many fewer units and city build decisions? Is the number of turns allowed the same regardless of speed, or different?
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My guess is that because everything takes longer to build in marathon (3X buildings/2X units), you have fewer build decisions to make per turn compare with normal speed, and probably not that many more per game than you would have at normal speed. I think workers take more turns to complete tasks, so it would follow that there aren't that many more worker moves to make in the course of an entire game. Other unit moves are what makes the game take longer, as far as I can tell.
I settled on epic after wavering between normal and epic. I don't really think any speed is intrinsically easier at least how I normally set up a game (Monarch/Emperor difficulty, standard size, fractal with 1-2 extra civs tossed in).
Warmongering is greatly advantageous regardless of the game speed. Unless I am completely isolated, I am usually at war within 20-30 turns of the start regardless of the speed. I don't think I've built more than a couple workers in my past 30+ games (labor is something other civilizations to supply).
I don't understand the game times that are being quoted here. Warlords, large, normal speed takes me 30-40 hours. It's not my CPU. Each turn takes 0.5-5 minutes for decision-making. How do you play a Marathon game in less?
Or have I got it backwards, and Marathon has so many fewer units and city build decisions? Is the number of turns allowed the same regardless of speed, or different?
Which leads me to ask: How do you get military suiperiority that early on Monarch+? What about maintenance for cities conquered? Or falling behind technologically?
CK
It is as much suppressing my opponents as it is advancing my cause (which can cause problems if there are a couple pacifist tech whores on an isolated continent as my continent tends to be somewhat tech suppressed as a result of these tactics). Here is the blueprint that I use (although I am sure other warmongers do it differently as this is a home grown strategy).
Try to get your capital onto a plains hill or (even better) a plains stone, elephant or marble.
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I usually start by building 2 warriors no matter what. One to sit in my capital, one to go out with my original warrior for worker grabs.
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While I am building warriors and work boat(s) the AI is dutifully building my workforce. By scouting around the edges of opponent territories you can see what square they will come out to work first (corn, rice, animal, gold, gems, etc..) and keep a warrior in the area (preferably killing a few animals to get woodsman 2). Once the worker comes out (they are almost never guarded early in the game) you grab him and escort him back to your city. This is tricky and workers die on occasion but who cares. Not like it was your worker in the first place.
Hopefully, animal fighting will allow you to build up 3-4 woodsman 2 (eventually 3) warriors. Woodsman 2 warriors are the ultimate early game terrorists. The AI doesn't know they can move two through forest so they will leave workers out working even when you can grab them the next turn. Make sure to grab workers in forest squares and the AI will basically never attack a woodsman 2 warrior with an archer. You can also grab ones that aren't adjacent to the capital if you have cut the roads to that square. I can't tell you how many times I've set up civilizations to be worker factories for my empire (I basically have at least one worker factory Civ every game). Rinse and repeat with the next closest civ and a far away one that is the most dangerous tech whore. This will provide you with a huge workforce, two feeble neighbors and a crippled distant tech whore. I also tend to go after the leader of Buddhism to keep him from sending missionaries all over the world before I can get a Hindu or Jewish Missionary to the Civs that I am not fighting.
Now all you need to do now is keep the barbarians off your back when they start appearing (and there will be lots of them because the 2-3 civs you are messing with won't expand much leaving lots of dark spaces on the map) and make sure your enemies never hook up a strategic resource. Taking cities is a long term project that usually only happens when you are lucky (bunch of barbs hit a city from one side and you have a small army of axes on the other) or after you get construction (catapults aren't a must for city taking but they sure cut down the losses). I know people attack cities with the idea that they will throw away four axes to break down the defenders but I almost never do that. That forces me to wait until construction to start taking cities but it is trivially easy at that point (cause they only have archers in the city and if you keep the barbarians off their back, unpromoted archers). Once you have your enemies bottled up in their capital incapable of getting strategic resources you can toy with them for a few thousand years grabbing workers (in my current game I've had to kill about 10-20 workers because I ended up with way too many and couldn't afford them) until it is time for the kill shot. Early game I am basically only building woodsman 2/3 warriors/axes, city raider warriors/axes and chariots (first couple being my healers). I often build up several axes to CR3 just by killing barbarians.
That is the basic nuts and bolts. There is a lot I am not mentioning but that is how I do it playing (most of the time) Monarch difficulty (Emp when I play the great leaders), Standard size, Epic speed, Fractal configuration, Raging Barbs, aggressive AI and 1-3 extra civs. This strategy was made more difficult with the AI changes (for example, they never used to attack out of a city when they had 2 archers defending but now they will) but not that much more difficult.
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This strategy tends to work best on crowded pangeas or continents. If you are on a continent with 1-2 other civs you will do a great job wiping them out but you willl find yourself in a tech hole when the rest of the world finds you (similar to if you started alone on a continent). This is still a great strategy for those situations but not as decisive as it is when you get a pangea or large continent start.