predesad
Emperor
This game has started, anyone interested can view a detailed list of settings at post 46, posts 47-49 contain available downloads, the scenario file and two epic games, one on emporer level, one on monarch.
Another unusual PBEM, first of all this one will take time to set up because there will be discussion as to how exactly the changes will be implemented. Also I am a bit overloaded with PBEMs, but should be ending 2 in about a week.
What makes this PBEM unusual is that it will be modded, all the changes will be done through the editor in such a way there will not be a need to download the scenario, although i will make it available for the players if they want. All changes will be discussed here and when complete I will post a summary, in addition I will send an email detailing all the changes to each player. The changes are not going to be overwhelming or complicated.
Basically, the idea for this PBEM is to make all the civs equal, take away their individuality, but in a way that makes each civ much more powerful and presents more opportunities for the players. How I am going to accomplish this is to give each civ all 8 of the traits, meaning each civ will have every available bonus in the game. In addition, we will not be playing with the normal units, instead we will play with all the UU, every civ will be able to build every UU, most of the normal units will be removed from the game.
The upgrade chain will have some discussion, basically I have a plan already, but am willing to allow the players to voice their opinion about my decisions. Because the UU are, well they are unique as the name says, I feel it will be beneficial for them to stick around longer and provide more options to the players, thus their upgrade will be delayed. Forexample, most ancient age uu will not upgrade to anything until the middle ages, at which point they will upgrade to another uu, preferably. This can of course be debated, I am not planning to start this until at least next weekend or longer depending upon if there is any interest.
Additionally, there will be no Great Wonders. The Great Wonders will be changed to Small Wonders, meaning each civ will always have the opportunity to build them. Some wonders will have their benefits modified, for example, The Great Library, we can't have everyone owning a wonder which gives them everyone else's research. This is in keeping with the idea behind this PBEM, to put the civs on equal footing, you will not be able to build a wonder which gives you a benefit not available to other players.
There will be a few other minor changes. The ivory luxury resource is going to be renamed elephants and become a strategic resource which will be required to build War Elephants. Elephants will provide an additional food and shield as well as the commerce they already do. To compensate for the removal of a luxury resource, one of the bonus resources will be changed to a luxury resource, probably tobacco which would most likely provide 2 extra commerce instead of the one it currently does.
Philosophy will have its benefit of providing a bonus tech to the first player who researches it removed, as this would give that player a benefit no longer avialable to the others. To compensate, there may be a modification made to Philosophy depending upon the outcome of discusion and any suggestions.
Any other suggestions are welcome.
Concerning game settings:
There will be four human players, since the civs are basically the same, individual civs are going to be first claimed by a player of that nationality. For example, if someone from Germany wants to play, they get first choice of the Germans if they want it. Players are welcome to provide custom information for their civs. There will also be four AI. This will be a huge world, perhaps archipelego (however you spell it) or maybe continents. Either 60 or 70 % Water. Normal climate / temp /age. Normal victory conditions. Accelerated production will be off. Barbarians will be RAGING. Difficulty will ve Emporer or higher.
If nobody shows interest in this game I will cry.

Another unusual PBEM, first of all this one will take time to set up because there will be discussion as to how exactly the changes will be implemented. Also I am a bit overloaded with PBEMs, but should be ending 2 in about a week.
What makes this PBEM unusual is that it will be modded, all the changes will be done through the editor in such a way there will not be a need to download the scenario, although i will make it available for the players if they want. All changes will be discussed here and when complete I will post a summary, in addition I will send an email detailing all the changes to each player. The changes are not going to be overwhelming or complicated.
Basically, the idea for this PBEM is to make all the civs equal, take away their individuality, but in a way that makes each civ much more powerful and presents more opportunities for the players. How I am going to accomplish this is to give each civ all 8 of the traits, meaning each civ will have every available bonus in the game. In addition, we will not be playing with the normal units, instead we will play with all the UU, every civ will be able to build every UU, most of the normal units will be removed from the game.
The upgrade chain will have some discussion, basically I have a plan already, but am willing to allow the players to voice their opinion about my decisions. Because the UU are, well they are unique as the name says, I feel it will be beneficial for them to stick around longer and provide more options to the players, thus their upgrade will be delayed. Forexample, most ancient age uu will not upgrade to anything until the middle ages, at which point they will upgrade to another uu, preferably. This can of course be debated, I am not planning to start this until at least next weekend or longer depending upon if there is any interest.
Additionally, there will be no Great Wonders. The Great Wonders will be changed to Small Wonders, meaning each civ will always have the opportunity to build them. Some wonders will have their benefits modified, for example, The Great Library, we can't have everyone owning a wonder which gives them everyone else's research. This is in keeping with the idea behind this PBEM, to put the civs on equal footing, you will not be able to build a wonder which gives you a benefit not available to other players.
There will be a few other minor changes. The ivory luxury resource is going to be renamed elephants and become a strategic resource which will be required to build War Elephants. Elephants will provide an additional food and shield as well as the commerce they already do. To compensate for the removal of a luxury resource, one of the bonus resources will be changed to a luxury resource, probably tobacco which would most likely provide 2 extra commerce instead of the one it currently does.
Philosophy will have its benefit of providing a bonus tech to the first player who researches it removed, as this would give that player a benefit no longer avialable to the others. To compensate, there may be a modification made to Philosophy depending upon the outcome of discusion and any suggestions.
Any other suggestions are welcome.
Concerning game settings:
There will be four human players, since the civs are basically the same, individual civs are going to be first claimed by a player of that nationality. For example, if someone from Germany wants to play, they get first choice of the Germans if they want it. Players are welcome to provide custom information for their civs. There will also be four AI. This will be a huge world, perhaps archipelego (however you spell it) or maybe continents. Either 60 or 70 % Water. Normal climate / temp /age. Normal victory conditions. Accelerated production will be off. Barbarians will be RAGING. Difficulty will ve Emporer or higher.
If nobody shows interest in this game I will cry.

