Era Uniques

Faille

Chieftain
Joined
Nov 29, 2001
Messages
17
Location
Melbourne
Download: http://forums.civfanatics.com/downloads.php?do=file&id=10426

Era Uniques

This is my first attempt at a mod, so any feedback is welcome.

The goal of this mod is to add unique units to each civ so that they have a unique unit for each of the eras in the game. I really wanted to add more color to the civs so that it feels more like you're playing that civ throughout the whole game.

I did come up with some guidelines for how I would go about designing the new UUs. Obviously they would be based on existing units, and because I have no artistic talent, they will use the existing graphics. I also made sure I didn't increase a units power by more then the same effect of 2 promotions, in a lot of cased I just used promotions. This falls into line with what the existing UU's are like. Lastly, I made sure that I wouldn't use more then 2 of the same type of units (mounted, gunpowder, etc).

As it stands, I've only completed 8 of the civs, but I'll continue to work through all them, posting updates as I complete them. While I would welcome all feedback and suggestions, I probably won't act on them until I've completed all the civs, unless its very serious.

Lastly, my main goal is to learn how to mod more then anything, so expect mainly mistakes! 8)

Hope you all enjoy!

Changes:
America
- Cahokian Scout, replaces Scout, starts with Guerrilla1 and Guerrilla2
- American Swordsman, replaces swordsman, starts with Woodsman1 and Woodsman2
- Confederate Archer, replaces Longbowman, starts with Pinch and Flanking1
- Buffalo Soldiers, replaces Cavalry, starts with Shock and Cover
- Aegis Cruiser, replaces Destroyer, starts with Drill1 and Drill2

Arabs
- Sirafian Galley, replaces Galley, has 3 cargo
- Caliphate Swordsman, replaces Swordsman, starts with Cover and City Garrison.
- Bedoin Musketman, replaces Musketman, starts with Flanking1 and Flanking2.
- Aqaba Cannon, replaces Cannon, have movement of 2, but strength reduced by 2 to 10.
- F15, replaces Jet Fighter, starts with Range1.

Aztecs
- Chichimecan Archer, replaces Archer, cost reduced by 5 to 20
- Itcoatl Guard, replaces Maceman, strength increased by 2 to 10
- Santa Anna's Rifleman, replaces Rifleman, starts with blitz.
- Mexican Frigate, replaces Destroyer, strength reduced to 24, cost reduced to 180, removed resource requirements.
- Aztec Eagle, replaces Fighter, starts with Ambush and Ace.

Babylon
- Selucia Catapult, replaces Catapult, starts with Accuracy
- Parthian Pikeman, replaces Pikeman, starts with City Garrison1 and City Garrison2
- Georgian Guard, replaces cuirassier, starts with Shock and Formation.
- Iraqi Insurgant, replaces Anti Tank, always targets Armor first outside cities.
- Republican Guard, replaces Mech Infantry, starts with Guerrilla2 and Guerrilla2

Byzantine
- Megaran Galley, replaces Galley, has +1 move.
- East Roman Legionnaire, replaces Swordsman, strength increased by 1 to 7.
- Byzantine Musketman, replaces Musketman, starts with Woodsman1 and Guerrilla1.
- Canakkale Machine Gun, replaces Machine Gun, starts with City Garrison1 and City Garrison2.
- Milgem, replaces Stealth Destroyer, starts with Combat1 and Combat2.

Carthage
- Carthagian Trireme, replaces Trireme, strength increased by 1, +1 to movement.
- Vandal Maceman, replaces Macemen, starts with City Raider1 and City Raider2.
- Barbary Corsair, replaces Privateer, strength increased by 2 to 8.
- Afrika Korps, replaces Tank, starts with Guerrilla1 and Guerrilla2.
- Tunisian APC, replaces Mech Infantry, starts with Guerrilla1 and Medic1.

Celtia
- Strettweg Cart, replaces Chariot, starts with Cover.
- Irish Conscript, replaces Pikeman, has strength increased by 2 to 8
- Royal Scots Fusiliers, replaces Musketman, starts with Charge and Guerrilla1
- Royal Irish Artillery, replaces Cannon, starts with Medic1
- Holy Loch Submarine, replaces Submarine, starts with Flanking1 and Flanking2

China
- Shang Chariot, replaces Chariot, starts with Combat1 and Combat2
- Ji, replaces Swordsman, starts with Formation and Shock
- Beiyang Fleet, replaces Frigate, strenght increase by 2 to 10
- PLA, replaces infantry, starts with Ambush
- Type99A2, replaces Modern Armor, starts with Drill1 and Drill2
 
Great idea. I agree that it's disappointing when your UU is all over for the game or far off in the future.

But it would be good to collaborate with someone to do the graphics. There's so many models out there. They could be tweaked to make graphic differences, even if they're small differences.
 
Where has this been all my life?:bowdown: Looks great.:).
 
Sorry to double post but there is more right?Btw you did keep the originals right?
 
Sadly, not doing any new art for this, once I've done the gameplay / design side, I might look at any of the art that is available to see if it can be used, but that's for the future.


More are coming as I do them, takes a bit longer then I expected but I'm slowly working through them 8)

I've set the new units as UUs for that civ, so they take the place of the original unit for that civ, but obviously other civs can use the original units.
 
What do you mean by use original units?
 
Well, a Vandal Maceman replaces the Maceman unit for Carthage only. So all other civs will be able to build the original Maceman unit, while Carthage can only build the Vandal Maceman.

Oh I think you misundestood me I meant to say If the orginal uu is still there.:lol: Like the Jaguar for aztecs navy seal for americans etc.
 
Played this a few times now, and actually like most of the new unique units. Have not tried out all of the Civs yet though.
 
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