Skyzoh
Chieftain
- Joined
- Mar 5, 2018
- Messages
- 14
Hi,
I'm trying to add my own custom assets for an improvement. I've followed this thread to try and understand the steps required. I downloaded CivNexus6 and the Blender export scripts.
I already made 2 improvements in Blender (one normal, and one pillaged). I zipped and attached the .blend and .fbx for reference.
I'm trying to export the 3D object in .cn6 in order to import it in CivNexus6. The blender script throw this error which I am still unable to solve after more than an hour spent trying different things.
I tried what was suggested here but it didn't solve my problem. Any idea?
While on the topic, from what I understood (and correct me if I'm wrong), what' I'm trying to do is the next step in order to generate a .dds for the texture (using CivNexus). After that, I'll need to create 6 file that I'll cook together using Asset Editor to create a mtl file and I'll be able to import the .mtl and .fbx as a new improvement in my mod.
I'm trying to add my own custom assets for an improvement. I've followed this thread to try and understand the steps required. I downloaded CivNexus6 and the Blender export scripts.
I already made 2 improvements in Blender (one normal, and one pillaged). I zipped and attached the .blend and .fbx for reference.
I'm trying to export the 3D object in .cn6 in order to import it in CivNexus6. The blender script throw this error which I am still unable to solve after more than an hour spent trying different things.
Code:
Traceback (most recent call last):
File "C:\Users\Simon\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_export_cn6.py", line 555, in execute
do_export(self.filepath)
File "C:\Users\Simon\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_export_cn6.py", line 145, in do_export
parentArmOb = object.modifiers[0].object
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
I tried what was suggested here but it didn't solve my problem. Any idea?
While on the topic, from what I understood (and correct me if I'm wrong), what' I'm trying to do is the next step in order to generate a .dds for the texture (using CivNexus). After that, I'll need to create 6 file that I'll cook together using Asset Editor to create a mtl file and I'll be able to import the .mtl and .fbx as a new improvement in my mod.