Errors Changes to Manual part II

GooglyBoogly

Freakamongus
Joined
Apr 20, 2008
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New Zealand
While I see there is an errors thread, it has been closed. So i would like to add another one to the list, or start up a new thread if possible.

1. Wonders built by a player only become obsolete for a player when that player acquires the obsoleteing tech. Not any player as stated in the civpedia.
This means that both the Apolistic Palace and the UN can operate at the same time and even be owned by the same Player (via capturing the UN)

2. Monastaries can still produce missionaries after obsolescence. Only the 10% research bonus is
negated by obsolescense (and all religion-based wonder bonuses)

3. All wonders continue to produce GPP after obsolescence.

4. Mine improvement and bonus yields. -Fixed in 3.17
Gold/Silver/Gems give -1 Hammer not +1
Aluminium/Coal/Copper/Iron Give +1 hammers not +3
 
Here is a simple comparison anyone can do (you will need worldbuilder to place the mine on ice plots.

Ice Plot Hammer Output (no improvement) = 0
Ice Plot Hammer Output (Mine) = 2 Hammer
Ice Plot with Iron/Aluminium/Coal/Copper (no Improvement) = 1 Hammer
Ice Plot with Iron/Aluminium/Coal/Copper (Mine) = 4 Hammer

Hammer Difference between Mine for Iron/Aluminium/Coal/Copper outputs =+2 Hammer
Note that one of these hammers is generated by the plot bonus of the resource, so the mine itself is only generating a bonus of +1 Hammer above the standard.


Ice Plot with Gold/Silver/Gems(no Improvement) = 0 Hammer
Ice Plot with Gold/Silver/Gems (Mine) = 1 Hammer

Hammer Difference between mine for Gold/Silver/Gems = -1 Hammer
 
The mine bonus yields are the difference in production between the mined tile and the unimproved tile. That is, after you build the mine, the tile produces 3 more hammers than before. I'm pretty sure this is what the civilopedia is trying to tell you here. The bonus yield is not the difference between the mine with the resource and the mine without the resource.

As for #2, the definition of "obsolete" is kind of foggy, eg. wonders still give GPP after they become obsolete, and walls/castles still give defensive bonuses against pre-gunpowder units.
 
It would be great if all resource based improvements listed the tile difference bonus. But that is not the case. And even if it were, then it would not be a "Bonus Yield" as listed, because a bonus implies an addition, not a replacement.

Within the Mine-Based improvements Uranium would need to include a +2 hammers bonus.

Not to mention that each individual resource would need to list the railroad/biology bonus, since in your scenario the bonuses have no relation to the improvement.

The Pedia does mention that defensive bonuses from walls/castles continue after obsolescence, however it does not mention that missionaries can still be produced, nor that wonders continue to produce GPP. Thanks for reminding me, i'll add that one.
 
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