Escape From Zombie Island 2 ready for public consumption

Reloaded it. No problems this time, exact same running programs as before. Strange.

The only crash now is the number of zombies I have thrown away meaninglessly attempting to drop the health of hero units down to one bar, then running out of zombies to attack with. Or the sound of dozens being dropped trying to defend the graveyard from Mr. Tokugawa (though he is now dead. Yes dead, not undead).
 
Tank_Guy#3... Glad you were able to correct the crash problem you were having. There was not a crash problem that I know of with the version you are playing and the new version we are working on has been corrected so it does not crash now.
All is going well with the work for the new version and we hope to have it out soon after the New Year next month, depending on if we are able to complete all work by then. We have made new additions throughout the game including units, graphics, sounds and all text files. We are working on all areas to have everything as complete as possible.
Currently working on all text files, units and new game addition settings. Striving for the particular game play we want each Faction to have.

Happy Holidays All
 
Thought you guys might be able to use it. I'm not sure for what though. It was origianlly 'gansters' and 'hoods'. :D

^
^
^Before the zombie invasion, warring gangs roamed the streets of Paradise City. Bloodshed was a common sight as factions clashed for no other reason than the colors of their skin were different! Being the wrong color on the side of the street brought out tensions which boiled over. When the zombies attacked, the gangs realized that there no longer was a right or wrong side of the street. A truce, brought about by the gang leaders, united all gangs regardless of race or color against a common threat- the destruction of the human city by the zombies. Knives, chains, axes, and rocks, once handy weapons used by humans against humans, were now used against a common foe. For the first time gangs banded together to repel this invasion of their turf. How long the truce would last was anyone's guess. They just knew that it would last long enough to fight back against the zombies.
 
odintheking... I think Throwing Rocks would be ok. The Spunky Kid doesn't attack much anyway. A cap would probably help the "Kid" look as well as provide the area for Civ Specific Color.

Lord Malbeth... that's a good Gang entry except Paradise Island was the Best place to live before the Zombie Outbreak so the Island didn't have Gang problems. I think Gangs would fit better in an "Escape from Zombie N.Y." type scenario.
 
Just seconding what Vuldacon said about the Spunky Kid (go for it odintheking) and the gang entry. A gang faction was planned to replace Zeb in the Zombie NY version but that version of the scenario is definitely on the backburner until Paradise Island is finished.
 
Vuldacon said:
Lord Malbeth... that's a good Gang entry except Paradise Island was the Best place to live before the Zombie Outbreak so the Island didn't have Gang problems. I think Gangs would fit better in an "Escape from Zombie N.Y." type scenario.

Hmmm... Well, I'll stick it in my N.Y. Zombie Scenario/Version that I'm working on.
 
So, the little kid was giving me grief, so I took a break. I think "Man, I want to make a regular scale unit". And so, the main character is entitled to his own unit, so what do you think?

 
So, the little kid was giving me grief, so I took a break. I think "Man, I want to make a regular scale unit". And so, the main character is entitled to his own unit, so what do you think?[/QUOTE]...odintheking The Spunky Kid can be made to look like a Kid if you use features of Kids much like you can see in cartoons...Short legs, narrow shoulders, regular size head that looks large for their body, Skinny and wearing a Cap. Clothes can be loose or baggy.
...Yes Hannibal does need to be made specifically but this will require three separate units and needs to be done exceptionally well since he is a Main character and Leader of the Survivors. That would be quite an undertaking with the weapons he needs such as a Flame Thrower...IF the Spunky Kid caused you problems, Hannibal will cause you more. OF course you can make any unit you want, the same as anyone can...just cannot promise that a unit someone wants to make will go in the game before it is finished and approved. We certainly do not intend to "Step on anyone's toes" so if you do decide to make a unit and it is decided that it will not be placed in the game, please don't be offended. There is not much point in replacing only one unit for Hannibal. IF you want to try to make all three Hannibal units...go for it and Good Luck. If you are serious about making some units, it will be in your best interest and ours if you speak to King Arthur or me about specifics in order to prevent you from wasting your time.
 
The thing with the spunky kid is that every time I tried to put clothing and props on him, I had to resize them, then they would do all this crazy stuff. Plus, trying to get the paperdoll at those proportions is hard. I'll get to the kid eventually, but Hannibal seems worlds easier. And yes, I do plan to make 3 versions, the hatchet version, previewed, a machine gun version, which there are alot of tutorials on, and the flamethrower. Now, the flames may give me grief, but I can just c'n'p them in postwork, :). I will preview all the animations here, to make sure its quality is good enough for you guys, :). For starters, King Arthur and Vuldacon, is the model good enough? Or should I add something? (I tried to make him look like the leader graphic in game)
 
odintheking - don't worry too much about the spunky kid and please feel free to have a go at Hannibal.

I have a few suggestions for how he should be modelled. First, Hannibal is not a muscle bound action hero, he's more brain than brawn and he's not young either - mid 40s. Despite this he's trained himself in the use of every archaic weapon known: be it sword, longbow or hatchet ;)

His "day job" was a military historian - he has great oratory power and indepth knowledge of military tactics and strategy. His dress sense (if you can call it that) is smart-casual. Brown tweed jacket over a Black t-shirt with stay-press chinos and brogues.

Saying all that you need to make a few changes to your model. Ditch the tie and replace with a black t-shirt (the tweed jacket is optional - decapitating zombies is sweaty work). Note, also that the Brennus LH has just a moustache and not a full beard. The weapon is fine because Hannibal could possess such weaponry -looks sort of like an Indian tomahawk to me.

All the best, I'm sure you can pull it off but take your time and make it real quality.
 
Actually, if there is a real indian tomahawk prop out there, I would use that. It seems like just the thing a military historian would have lying around (like in his office, before he could get home to get a gun)...
 
odintheking... I agree with all that King Arthur said concerning Hannibal, although I believe he meant to say that Hannibal was more Brain than Brawn. His Hair and mustache are more of a soft Grey/Black. Look at "x_brennus" in the PTW Civilopedia Races folder. "Hannibal" in PTW has a Beard but that is not the Hannibal used for our Hannibal Smith. Hannibal Smith is an educated, Smart Survivor and would wear casual clothes as King Arthur mentioned. The machine gun won't be a problem if you look at many of the Civ Units with them. The Flame Thrower could be modeled from the Combat Engineer or another good prop. Just have to take the time to make storyboards of existing units and analyze them.
...IF you make a Good Hannibal Smith with a flame thrower, the clothing and mustache and hair could be changed and the same unit could be used for the Pyromaniacs as well. This would be a far more appropriate look for the Pyromaniacs than the "military" look of the Combat Engineer we are using now.
...So what I am saying is that IF you are going to put yourself out making all three Hannibal Units...keep in mind that you can also save what you need as you do them to be able to have the ability to easily make another unit such as the needed Pyromaniacs.
...One other point is that if you analyze an existing Unit such as the Combat Engineer by generating a storyboard, you can make a new unit with the same number of frames and the actions taking place on the same frames. If the Flc speeds are set the same, the new unit can use the already made sounds. The more things you are aware of as you create a unit such as keeping sounds in mind, the better the end result.

The only thing I do not like about Kinboat's Paper Doll model is it has no face at all. True at Civ scale, not much can be seen with small details but some hint that the character has eyes, nose and a mouth helps the unit look better. Generally, facial features at Civ Scale will use color shading to give the illusion that the features are there if the unit has the features to begin with when creating it. You can see this on many Civ units...They do not use a plain, all the same shade facial surface, they provide the illusion that there is a face by having a face to begin with then when rendered at Civ Scale, the features use hue and shading since the details are too small to be sharp.

My over all recommendation is to analyze existing Civ and other units that look good and work well. The time spent understanding those details will gain you time as well as Great Units that will be used for more than this scenario.
If I can help you in any way, send me a message.
 
Ok, thanks for all the input, :). I realize this is a massive unit for the mod, so I'll do my best to listen to you guys. Unfortunately, this is the best tomahawk I could find, and I really want him to use an axe. I think it works ok, though. Updated preview, I tried to take your thoughts into consideration (this is by no means final)



Sorry, but I couldn't find a good jacket that fit the PDM, :(. And I will find a civ color placement! (Probably his belt or something). Sorry for the fact that he has no face Vuldacon, but the PDM is all I got. If I could get my hand's on Bjorn's modified PDM, that might help (he has a face).
I tried to make his hair grayer, but it still could go grayer, maybe? Also, I got rid of the beard, and made his shirt black. Any more suggestions?

Also, this is him in his "fortify" pose:
 
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