Escape From Zombie Island 2 ready for public consumption

Goblin Fanatic said:
As for cars KA wanted, how about those?
http://forums.civfanatics.com/showthread.php?t=110847
The "car bomb" could be used as a civilian car withouth the explosion.
The pickup could theoretically be a yet another attack unit, but MM already do that.

Just as I thought about those units,but I couldn't reply cause I was returning home from my visit to Oulu.Perhaps the pickup would be better
 
You are welcome Lizardman ... Not sure where we are with the pictures ... But just thinking about the pics I sent you ... :mischief: what about the red bloody body parts image being used for the Antidote? ... ie. Antidote melts the affected?

@Spetznaz ... I totally agree ... the more urban the vehicle the better ... that's why I'm suggesting the moving van/truck ... pickup could be 'found' (generated) in carpark

EDIT: F8 - Victory Status Screen - The Company - Text runs into each other - maybe change 5 Step Management Plan to 5 Step Plan Alpha, (or something shorter) I am not sure what the unbolded text as it is obscured by the bolded ...

EDIT2: I rush the Research Laboratory in all Company Buildings ... It mentions that Shield +1 for every City ... not sure this is correct ... anyone confirm? ... actually HQ has +1 bonus ... and also Customer Service when producing many shields ... it must be related to the number of shields produced ... How does this work :crazyeye:

... also ( :cringe: ducking for cover due to the anal comment of the day award) ... can you replace 'city' with 'building' in the texts ...

EDIT3: I noticed when one of my Smiths were on a dangerous recon, that the Cemetary had been reduced to rubble ... personally I don't think any building should be able to be destroyed ...

EDIT4: I am desparately researching Keep Em' Out ... Meanwhile my versatile Mr.Smiths have been knocking up a ramshackle fortification in a commercial zone (near the bank) ... :confused: now the option of building a barricade is offered ... I think that this should only be available once the above tech has been mastered ...

EDIT5: Just wondering ... all the deadbody 'pollution' ... can they be removed ... ie. send a squad out to clean up with lime, flame and bodybags? ... if this were to become available ... I would suggest that every 'live, warm blooded' faction have the ability ... to counter act the cleanup ... maybe have pollution be generated 'slowly' by each building ... just musing ... what do you guyz think??

EDIT6: Damn this is becoming a thought diary ;) ... I notice that I cannot build a barricade in the Company HQ :confused: ... everyother building I can ...
 
10pm, Day 6 The Company is RIP :cry: :cry:

Did notice that 8pm on Day 1 :eek: that the Graveyard was destroyed ...

:lol: Loved the Hawking death ... wheelchair flipping backwards :D
 
fe3333au said:
EDIT2: I rush the Research Laboratory in all Company Buildings ... It mentions that Shield +1 for every City ... not sure this is correct ... anyone confirm? ... actually HQ has +1 bonus ... and also Customer Service when producing many shields ... it must be related to the number of shields produced ... How does this work :crazyeye:
No,the Research Laboratory doesn't make more shields in other buildings.
 
Here it is, the newest preview of the new city graphics. Because of the size limit I had to cut a little of, but luckily the missing parts are just brown dirt. As I have already mentioned, the borwn dirt will be partly covered with paths, trees, bushes, grass, trash etc. I just posted this to see if there's any comments on what has already been finished.
 

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@Spetznaz ... thanks for confirmation ... thought I was going a bit crazy for a while ... have to correct the civilopedia I guess ...

The Company can set up Research Labs to help. All labs increase science output by 50% and increase production by 1 in the city in which they are built

EDIT: @Juul ... IMO I like them ... however would have to see them ingame for the overall effect ... they would look good as a city experiencing power blackout or the abandoned/deserted feel ...
 
Jull, is your building graphic for only one building? because they look the same? :confused:



I also have some problem with the time, because it only stay on 10pm day1 ???? :cry:


hehe, I finally know how to airdrop thanks!!!! ;)


I also don't understand why the commercial property don't get anything except one shield and most time it's red should they be more? since they are skyscraper afterall? :eek:
 
Oh yeah I think for authority they can first built a SWAT that is not as well armed, because at first they don't think it is really a big deal so they weren't as well armed. After research call 911, the SWAT team can have higher atk and def because now they know they are facing zombies not people ???? :nuke: :nuke: :nuke:
 
Oh yeah I think for authority they can first built a SWAT that is not as well armed, because at first they don't think it is really a big deal so they weren't as well armed. After research call 911, the SWAT team can have higher atk and def because now they know they are facing zombies not people ???? :nuke: :nuke: :nuke: (sry, it's all internet's fault)
 
This is an image i came across sometime ago ... Nicholas Tesla, eccentric scientific genius, discoverer of AC electricity ... :mischief: and personal hero

Turn_On_The_Lights.JPG


I'm thinking with a bit of the Lizardman Magic ... maybe an alternative to the Civilopedia icon for 'Turn On The Lights'

Also Zip File Here is a collection of Military and Police Images for the 911 and Send in the Marine Tech (especially like the gasmasks and chem suit) ... see what you think ...

@JuuL ... not bad, I'm assuming residential highrise flats?
 
fe3333au said:
EDIT5: Just wondering ... all the deadbody 'pollution' ... can they be removed ... ie. send a squad out to clean up with lime, flame and bodybags?

I think it's a good idea, but the units to do this should be expensive. Or it could be existing units but should take a considerable amount of time to do it, in order to don't change the focus of this great scenario.

If you were on an island with zombies, cleaning bodies would be your last priority, wouldn't it?
 
JuuL said:
Take a look at this. It's not the map from EFZI, but it should give a good impression of what the graphics look like.

Hmm,these graphics need more color.I don't want to make you angry,but they need a little more color,Just look at some photos of cities what were just bombed.
 
I think the heavy team should be able to burn the bodies since afterall they had an flamthrower :p also maybe make it that the hero unit to clean the pollution for the authority and company or just make a new unit for that purpose?


Juul good job on those building it's really good :mischief: but is there other models too?? :goodjob:
 
Hi, on one of the requirements for the winning condition for survivor, it says to find the evidance of the evil deed at one of the secret labs(optional)...how are we supposed to do that???? Anyone knows? :eek:
 
I played a monarch lv and Authority and company kick zombie's ass, by the time I finish the horrible truth, the zombie is all dead, but than the company start attacking everybody :cry: :cry: I was caught unprepared, I gota get out of there fast
 
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