LMR
Back In Green!
here's two more: operation sledgehammer and keep 'em out.
Those tech icons are absolute magic. You've hit the nail on the head with each one.LizardmenRule! said:here's two more: operation sledgehammer and keep 'em out.
Actually I love the pilot. It is supposed to be a civilian airport so the look is accurate. He can use his little brief case to fend off zombies too, which explains why he's managed to stay alive so longfe3333au said:Pilot Resource ... looks too business man (in my honest opinion) ... what about the topgun type of look ... green heated g-suit and white helmet
I prefer the third one as it stands. The morphing one might look better without the double helix in the middle but let's go with the third one.LizardmenRule! said:which mutation one do you prefer?
LizardmenRule! said:yeah, the pilot was supposed to be a commercial pilot. that's why he looks like that. i could do a top-gun one too if you want.
i've done a chainsaw too, but i'll post that later. you might've missed it in my last post, but what mutation icon do you prefer?
Download link doesn't work for me. Can you check it out please?LizardmenRule! said:okay, here are the icons, all in .pcx format, and i've included all three mutation icons and made a new old folks icon with the reddy background instead of just white.
I think I removed the transports in the last update. It's was to stop a human player in a multi player game from shipping his kings out. You can build transports when Send In The Marines is researched and you can paradrop your Guardsman onto the island using the mainland airbase.fe3333au said:The authorities should always have the 1 transport ship starting at the mainland base ... can someone else test this?
That was my intention.Phant said:Sure the Authorities are always slow to react, but as it is, your literally handing the Zombies half the city for free
Goblin Fanatic said:What do you think about giving other factions then the survivors such unique units too?
Units and suggested anims.... [SNIP]
http://forums.civfanatics.com/showthread.php?t=35270