Thanks for the explanation. That makes sense!Vuldacon said:...However, this is a Scenario with added/changed Map Graphics Buildings and Roads. The Borders are not really needed because no new cities are built. It is the Map Graphics that cover the Borders.
The Omega said:Okay, I take back all the yelling I did at the guy who bumped this thread. I shall now worship him, for bringing this thread back, thus leading to updates to the game that have made it better than ever.![]()
I guess this is my faultLuthor_Saxburg said:There are no new cities, but city borders ocasionally do change. This info is important to know WHERE the units can heal from the injuries, as they don't in enemy territory (unless you have the Hospital).
Vuldacon said:Sewer RAT Preview...This animation uses the Paradrop command so rather than a parachute, this animation will be shown. The Unit "Sewer RAT" will be in the Default position after the sewer animation finishes in the game.
...the actual flc is slower in the game to look better than this .gif
I know, there's a fix on the first post of this thread. It's a Firaxis unit which I don't include in the installation, I just link to the unit. One way to fix it is to provide a unit folder and INI file in the installation but I guess I never got around to it. Thanks for the Sewer Rat.Vuldacon said:KingArthur..the National Guard and "Ed O War" sounds are not working...only the Death.
...ok Thanks, I can correct it just wanted to bring it to your attention.I know, there's a fix on the first post of this thread. It's a Firaxis unit which I don't include in the installation, I just link to the unit. One way to fix it is to provide a unit folder and INI file in the installation but I guess I never got around to it. Thanks for the Sewer Rat.
..I think the SewerRats should detect them...that would help balance that situation. BTW...Concerning the Grunt Run Sounds that use the Marine sounds. The Run only has Run Foot 1...shouldn't that use the MarineRun.amb?Sounds like Sneaky Zombies Sybot. These are invisible units which only a few unit types can see. Some people don't like them some do so I may reassess their use in the next version perhaps make them spawn from the research centre rather have them buildable