Escape From Zombie Island 2 ready for public consumption

fe3333au said:
I miss the daygo green for Zombies ... but infectious yellow is good too :thumbsup:

Still think that Authorities could use a lighter more standoutish colour
so the boundary markers are easier to spot.

It's pustulent yellow ;)

I changed the colour of the Authorites - they were the darker shade of green before. I like the new green but it probably doesn't stand out as much as the previous colour.
 
Just had a strange thing happen ... 6am Day 1 ... at Radio Station my units see a zombie approach ... I have 2 SWATs ... first attacks 'space' ... second attacks and kills Zombie.

Next turn 'space' attacks me.

I realise it is a sneaky zombie no big deal ... but just though from a first player perspective ... perhaps this is too much so early in game ... so I'd move that perplaced unit from so close to the Radio Station.
 
I get an incense icon in city screen to show luxuries ... I currently have only Pills in the Hospital

EDIT ... definitely was Pills as the incense icon in the city screen disappeard when the source run out.
 
fe3333au said:
Just had a strange thing happen ... 6am Day 1 ... at Radio Station my units see a zombie approach ... I have 2 SWATs ... first attacks 'space' ... second attacks and kills Zombie.

Next turn 'space' attacks me.

I realise it is a sneaky zombie no big deal ... but just though from a first player perspective ... perhaps this is too much so early in game ... so I'd move that perplaced unit from so close to the Radio Station.

All those sneaky zombies have come fresh from watching Horror pics at The Cinema so obviously they know how to sneak up on someone ;)
 
fe3333au said:
I get an incense icon in city screen to show luxuries ... I currently have only Pills in the Hospital

EDIT ... definitely was Pills as the incense icon in the city screen disappeard when the source run out.

You haven't put the luxuryicons_small.pcx in the "Art\city screen" folder. Read the readme in the last zip. :sad:
 
Noticed too that Allbright killing a zombie at the Military Base doesn't give a 'morale boost' to the Authorities at the beginning of the game. :( :D
 
I don't know what's wrong then. I'll check it's working for me when I get home tonight.

Only Elvis and the Champion units can trigger a morale boost now.
 
fe3333au...There is no incense on the file to show it in the first place so place the luxuryicons_small.pcx file in your city screen folder and this will correct your seeing incense. There is a "City" folder and a "city screen" folder...the File goes in the City Screen Folder.

I have sent King Arthur Updates for the Modern Resistor. This is the Armed Farmhand in the Game I remade the Attack and Attack sound to improve the animation and sound timing. I made a Run sound and adjusted the .ini. You should be receiving the updates soon.

If any other units need sounds let me know.
 
I have done that ... I think maybe the wrong thing was sent.


EDIT ... It's working :clap:

I closed the game totally and then restarted.
 
Here it is




However I do not have a source of this stuff in by borders ?!!!



I can also see that Survivors have their own supply and I can trade for it ?!!!
 
EDIT ... I am playing Authorities on 18 rating.


Question ... where are the Zombies getting their Aid Packages from ?!!!

I have captured a few in various games that have the supply bonus that when you return it to the Town Hall or Armoury, converts to 100 supplies.
 
@ Vuldacon ... I do not see any cola anywhere within my zone of control even under my buildings.

I see two but have double checked ... :mischief: made difficult due to dark colour choice of the Authorities :p ... and both are controlled by the Survivors !!!

One is near East of the Hospital and the other Southwest of the Radio Station
 
well, I am not sure what you have...send me a saved game. The Cola is basically for the Survivors. There is only one Cola placed for the Factory that is owned by the Zombies so if you are seeing Cola in your city screen as the Authorities and you have not captured one of the survivors buildings that has Cola...Cola should not show in your city screen.
 
Regarding placement of the Docker resource ... if it were moved off the street and into an apartment it would give a better bonus.
 
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