Grrrrr
At this stage I was feeling confident
Turn = Day 4 - Noon
Attitude is
Martial Law
Research at 20% getting
Revenge of the Nurds in 3
Luxuries = Aid Parcel, Pills
Strategic Resources = Police Chief, Manhole x 4, Gold Record, Ammo, Spare Parts
Unconnected to Core
>
Armoury/Military Base - Aid Parcel, Military Hardware
>
Docks - Tools, Docker
... spare parts in pedia is tires, on map something else
Treasury = 721 Supplies + 60 per turn
...
Instead of calling it Treasury in the Domestic Advisor screen ... what about calling it Stores
City Hall (Bastion, Fortifications, Mayor's Office, Supply Drop Point)
Control at 130/100 +3 expansion in 290
Production = 20 shields (
0 wasted),
National Guard in 4
Population 6 (3xCalm, 3xNervous) ... reached Limit
Treasury at 18, Science at 5
Corruption at 0
The Radio Station (Fortifications, Broadcast Tower)
Control at 170/1000 +4 expansion in 208
Production = 16 shields (
1 wasted),
National Guard in 3
Population 6 (3xCalm, 2xNervous, 1xEnforcer) ... reached Limit
Treasury at 14, Science at 4,
Corruption at 5
The Military Base (Missile Capacity)
Control at 10/100 +0 expansion stalled
Production = 6 shields (
5 wasted),
Troop Truck in 30
Population 3 (2xNervous, 1xEnforcer) ... Increase in 9
Treasury at 1, Science at 0,
Corruption at 6
The Armoury (Fortifications, Munitions Store)
Control at 108/1000 +0 expansion stalled
Production = 6 shields (
5 wasted),
National Guard in 67
Population 2 (2xNervous) ... Increase in 1
Treasury at 1, Science at 0,
Corruption at 6
The Docks (Fortifications, Dock Yard)
Control at 10/100 +0 expansion stalled
Production = 14 shields (
4 wasted),
SWAT Team in 5
Population 6 (1xCalm, 3xNervous, 2xEnforcer) ... reached Limit
Treasury at 7, Science at 2,
Corruption at 3
The Graveyard (Fortifications)
Control at 100/1000 +0 expansion stalled
Production = 4 shields (
3 wasted),
National Guard in 64
Population 1 (1xCalm) ... Increase in 10
Treasury at 1, Science at 0,
Corruption at 5
... maybe Graveyard could be called Eternal Peace ??? or Final Rest Cemetary
The Hospital (Fortifications, Hospital)
Control at 50/100 +1 expansion in 50
Production = 19 shields (
12 wasted),
SWAT Team in 2
Population 6 (3xCalm, 3xNervous) ... reached Limit
Treasury at 10, Science at 2,
Corruption at 14
... maybe Hospital could be called Mercy General ???
The Conference Centre (Fortifications)
Control at 100/1000 +0 expansion stalled
Production = 17 shields (
3 wasted),
National Guard in 1
Population 5 (5xNervous) ... Increase in 1
Treasury at 18, Science at 3,
Corruption at 3
The Police Station (Fortifications, Police Department, Military HQ)
Control at 16/100 +1 expanding in 84
Production = 23 shields (
5 wasted),
National Guard in 2
Population 6 (3xCalm, 3xNervous) ... reached Limit
Treasury at 14, Science at 3,
Corruption at 5
Radio Station (Fortifications, Broadcast Tower)
Control at 170/1000 +4
Production = 16 shields (
1 wasted),
National Guard in 3
Population 6 (3xCalm, 2xNervous, 1xEnforcer) ... reached Limit
Treasury at 14, Science at 4,
Corruption at 5
I decided to RETIRE and check the screens.
Apart from the Leaderheads

... maybe this screen could be zombied up a bit
