New Contaminated beach looks a lot better
Day 7 and 2pm ... Authorities going good ... have a tank, a heavy infantry and cruiser and a couple F-15's
As you can see
Company in big trouble having lost some buildings to the zombies (and DogPound to me

... well they declared on me first and took Sam Hammer !!!)
Zeb still has 2 buildings ... BUT really hard to differentiate (maybe change colour to rusty orange ... symbolic to rich clay soil)
Survivors are relatively stable.
I have recently taken the
Church ... thinking would humans not benefit with happiness by reclaiming a place of worship ???
Also the technology of
Keep the Lights On ... it allows a
Generator AND then once it is built in a building, a
Fridge can be built.
both of these allow an increase in population, I'm thinking that this is too much for one technology ... what if a generator only increases production and the fridge is the only population increasing build?
Also noticed that once I have the
Brothel and
Dockyard wonders built ... it automatically spawns a stripper/docker in the respective building

BUT once built, EVERY connected city has the option of building these units !!!
... I would only have that option available to the
Gentleman's Club and
Dockyard being able to produce these units ... or if that is a game mechanic problem, make it that you cannot build them and that they are only spawned by the wonder.
Regarding the game mechanics ... another great mod (WH) has many wonders that spawn units ... however if taken by another civ, they continue to spawn ... can someone check to see if Zombies will produce cars, strippers and dockers if these buildings are captured once the wonder is built ?!!!
Military Advisor says that I can support more military ...
Build more Tank ... if the plural is not possible what if the message is altered to
Order an increase in XXX production. or
Sir! May I suggest an increase in Tank production.
YIKES !!! Cruiser attacked ... 1 damage and promoted

... hope there are more
Question? ... is it possible for the
Parchute Drop (which was once barb camp) to still spawn squid ... I know it doesn't make sense ... but it could be explained that the squid were attracted (vibration) to the off course parachute drop which landed in the water but washed ashore before the squid attacked ... just a way to add more danger randomly to the game for sea transport.
If KingArthur likes idea ... maybe have one preplaced on mainland beach to ensure many of these ship eating creatures are around ... it will stop any complacency on
Authority player who would have to always be aware that the seas are now very dangerous so troop transports must be escorted. perhaps also add a rocky outcrop on the other side of the island with a misguided parachute.