Escape From Zombie Island 2 ready for public consumption

Cloner4000... Yes, you have to play this game differently than before...this is why it is necessary to not only read the civilopedia but understand the changes to be able to play the game as it is now. The AI uses the Snipe setting well for several units.
RELAX and play...you will understand the game play and settings from playing.
 
Hank O'Donnel has been set with stronger Attack and Defense settings 15/13/5 Hit Points. This setting is as strong as a Marine Unit that comes later in the game.
The Prom Queen has been set with slightly stronger Attack and Defense settings 9/10/6 Hit Points. This setting is as strong as "Abe Peters" who is a Special Old War Vet.

Note that Miss Tokugawa and the Prom Queen are both more for Defense than Offence...this is why they have 6 hit points.

The Zombies are suppose to be able to capture all factions in the game easier than they can capture and defeat a Faction that is played by a Human Player. As a Human we can use the units more wisely and also use strategies that allow us to play better to win.

Units are set to be Strong and Fun to play for a Human player. You will probably notice that the Zombies start gaining most of the Buildings that belong to other Factions as the game continues. This is as it should be.

The difficulty in adjusting unit settings is having them set strong enough for a Human Player to have fun and the ability to win with them yet not strong enough for the AI to use as well.
Examples of this are the Units that can Shoot or Snipe with the Bombard Settings. This is both Powerful and Fun for a Human Player but the AI does not tend to use Bombard rather than directly attacking with a unit so the AI loses the same units that would not even be injured if played by a Human.
The AI will use a few units for "Bombard" Shooting. I have seen them use the SWAT, "Charley", with his buddies to go around and Snipe. That is fun to see in the game but the AI does not tend to use such unit settings as effectively as a Human. That is a big help in the game and allowed settings to be given to Units that a Human can use for more Power and Fun without any real benefit to the AI.
 
I've played a bit as the Company. Much, much funness.:)

The game works pretty well, and the balance seems good (Especially the bombard. Surviving as the Company is no longer as nearly-impossibly hard as it once was, and not as easy as it was for a while)
But, for some reason, by the end of the first day, Everyone had declared war on the Survivors. Not sure exactly what caused it, but it was rather odd.
 
I've tried the version that was on the first post yesterday afternoon (is that current?) as the survivors and the authorities now, both only on PG difficulty to get a feel for the scenario. The authorities got their asses kicked in turn three - for some reason the Guardsmen couldn't kill a thing at the Bunker, and were getting annihilated by the starting zombies.

Other than a seeming imbalance (the zombies and surivors seem to be the only ones with a chance), it's a great scenario - cool graphics, creepy sounds, hilarious text. If there is a newer version than what's on page 1, can you tell me what page it's on? I don't have the time to trawl through 173 pages of forum right now...
 
I've tried the version that was on the first post yesterday afternoon (is that current?) as the survivors and the authorities now, both only on PG difficulty to get a feel for the scenario. The authorities got their asses kicked in turn three - for some reason the Guardsmen couldn't kill a thing at the Bunker, and were getting annihilated by the starting zombies.

Other than a seeming imbalance (the zombies and surivors seem to be the only ones with a chance), it's a great scenario - cool graphics, creepy sounds, hilarious text. If there is a newer version than what's on page 1, can you tell me what page it's on? I don't have the time to trawl through 173 pages of forum right now...

The most current version is currently being playtested, but will be publicly released on June 1st.
 
I've tried the version that was on the first post yesterday afternoon (is that current?) as the survivors and the authorities now, both only on PG difficulty to get a feel for the scenario. The authorities got their asses kicked in turn three - for some reason the Guardsmen couldn't kill a thing at the Bunker, and were getting annihilated by the starting zombies.

Other than a seeming imbalance (the zombies and surivors seem to be the only ones with a chance), it's a great scenario - cool graphics, creepy sounds, hilarious text. If there is a newer version than what's on page 1, can you tell me what page it's on? I don't have the time to trawl through 173 pages of forum right now...

Thats the public version, if you want the new one's beta pm KingArthur. You have to beta test it though. Which reminds me.


Tried the game as the Survivors on 18 then, got my head handed to me on a silver platter, then played the Authoritys on level A12, It's supposed to be more difficult then the former release. Boy are they right! A12 seems to be every bit as difficult as Demi-God. No bugs, besides the ones that killed my troops in the first game. The zombies are untouchable till you assemble a big (10unit+) stack and bust cities with tons of SWAT. I really like the idea of "rescuing" various units.

All though at first the Alphas seemed to numerous, I now see their just part of the challenge. I am worried however, by the is the Nasty Eggsack. The Alphas are mostly immobile, these the things move, all that has to happen is for the zombies to capture the Radio Tower! I sure don't want to devote a stack of ten units to clean up the AI's mistake
 
I've tried the version that was on the first post yesterday afternoon (is that current?) as the survivors and the authorities now, both only on PG difficulty to get a feel for the scenario. The authorities got their asses kicked in turn three - for some reason the Guardsmen couldn't kill a thing at the Bunker, and were getting annihilated by the starting zombies.

Other than a seeming imbalance (the zombies and surivors seem to be the only ones with a chance), it's a great scenario - cool graphics, creepy sounds, hilarious text. If there is a newer version than what's on page 1, can you tell me what page it's on? I don't have the time to trawl through 173 pages of forum right now...

With the published version, I can also win as the Authorities. I think some people can win with the Company but I just can't seem to get the hang of them.
 
Okee, then. I've got about a million Monster Zombies, Monster Spider Things, Crawling Brains, and Monster Dogs on my border, with the majority of my army off laying siege to the Bank. I'm probably going to be completely slaughtered. It's been nice knowing all youse peoples.

And it's become rather apparent how much harder this version is than the others. Survivors only had Mr. Tokugawa's House. The Authorities only have the Police Station and the Military Base. Farmers are untouched, because they refuse to participate in the fighting. And I'm still in shock about how the Zombies had 77 Monster Zombies by Day 4.
 
I am so far having no trouble with Authorities. of coarse it's only day 2 still. Although I have trouble taking building. The only one I've taken so far is the bank

You cant take any buildings until about turn 20 without stripping every other front bare and making a human sacrifice to the RNG god. So dont waste your troops trying. Just beeline to Call 911, and spam/upgrade SWATs. Have them massively damage the Alphas, then either move in with regular troops, or finish them off with the SWATs, it really depends on your troop composition and how much time you have. Move them all out in trucks then rinse and repeat. I have captured five cities and lay siege to the Research Center as we speak. I'm on turn 32.
 
-2PM Day 3- King Arthur gives me my next Great Leader, defending the Fast Food Joint from the Zombies!
-6PM Day 3- The Rushmobile gives me another!
-4AM Day 4- I loose a defending Champion next to the church! He defeated a roaming Alpha Zombie, but a Monster Dog got the better of him! Now, Monster Zombies are at my borders! Also, I notice the Zombies have taken the Radio Station!
-6AM Day 4- A Champion produces a leader via bombardment!
-2PM Day 4- Freddie dies just outside the Hardware store!
-4PM Day 4- My stratagy is now one of Collateral Damage, to slow down the Zombie assult!
-CTD Beggining of next turn, after dissorder in the Gentlemen's Club. First bug I've seen all day. It could be a one-off?
 
-Can confirm that it did NOT happen again once I loaded from the Autosave
-Whoa! Wheeled units can cross un-roaded terrain? NO! I think I'll move on to my next game :blush:
 
Virote_Considon... Sounds like you have a tough game going there :) The Nasty Horror will be coming for you from the Radio Station soon.
Concerning the CTD. I did not experience any crashes in all the months play testing all factions. Can you replay and get the same CTD? This may not be due to the game. Save any games where you have a CTD so it can be analyzed.

Good Feedback you guys and I can see that you are all discovering the many new game additions and changes.

As a Human, you can win the Game playing as any Faction.

There are many possible strategies that can be played to win. Like all games, you will go through a "Learning Curve" where you understand more factors that you can use to advantage.

Yes, the Zombies will gain almost all Buildings from the other Factions that you are not playing as...so you must gain as many buildings as possible as early as possible to gain a better position.

One technique I use is to place units along the Borders and across areas in unbroken lines. Even lesser units will provide this because when fortified on a Skyscraper for example, they are more difficult to kill. This will cause the Zombies to go after other easier targets and provide you time to build and gain more techs as you grow. The important thing is to Block off any area where the Zombies can get through to you. Double units on lesser terrain as needed. Expand this Line of units as you build more of them and continue to grow, effectively expanding into the Zombie Territory and covering all their Terrain around buildings you want to capture.
...This weakens them and at the same time protects your buildings. You can then "Bombard" Shoot/Snipe the zombie building until you have Killed the Sated Alpha Zombies and any stronger units they have in the Building...then capture it.
Use your "Special Units" collectively when playing as any Faction..they are stronger and very effective when used together.

Save a Great Leader for Rush Building a Sewer Access immediately in a Building you just captured so you will be able to send Special units or your Leader to help guard against the Zombie attacks at the New building. Again Cover your Borders so you have an expanding line of defense.

Many Buildings will help you far more than I can tell you. Capture the Wild Boar Inn and build "Booze Imports"...you will have Great Benefits from this in all your buildings. *I like to keep the Farmers at War against the Zombies by trading them techs to ally against the Zombies. I then allow the Zombies to capture the Wild Boar Inn and I am right there immediately to capture it and rush build a sewer access with a Great Leader I have saved for the Job.

Because the AI Factions tend to lose their buildings to the Zombies, you will be able to capture the buildings after the Zombies gain them and not have to go to war with the Other Factions. As you gain power and usually when you would feel that you are not ready, another Faction such as the Farmers will probably go to war against you. Just keep your Defensive Borders and play aggressively.
Keep the Buildings you gain because you will have more power, I personally keep all buildings when I play. IF you find that you need to Raze a building, you probably captured it before you had the ability to keep it. Use what you know about how to weaken buildings such as covering their terrain squares with fortified units then Bombard the building. Use Many Units to surround, cover and attack the Zombies. IF you send out one at a time to fight...it will die but in mass numbers, they are stronger. Bombard with Hordes of units with this ability.

As you gain the feel for the game and know when and what to expect, you will be able to prepare for it better. Strong Units such as the Crawling Brains and Monster Spiders should be "Bombarded" first then if still alive, killed with even lessor units.

Each Faction has a different way to be played that is built in that will help you play them better. This all will take a little time for you to understand but will come to you from playing and reading the Civilopedia entries.

I like all Factions and find it difficult to pick only one that I like Best. They are all Fun so it just depends on the type game I want to play as well as the Type Units I want to have to play with when I choose a Faction to play.

Don't let the Zombies "Rope A Dope" you into attacking a unit until you have Great Power. It is far better to keep many units and use them wisely such as blocking access to your buildings than to run one or a few units at a time out and get them killed. IF the Zombies see a "Hole" where they can get at you, they will send masive Hordes so Use Defense Tactics and gain the buildings you can as fast as you can when you have the units and way to keep the buildings you capture.

Good Luck on your Strategies, many ways so play YOUR Way...:)
 
Virote_Considon... The CTD you experienced was probably due to something other than the game....Glad you did not get another one. IF you do, let me know and keep the Auto Save.

The Omega... Concerning the Survivors being attacked early in your Game. This is because if a Faction is either gaining power or is week, the AI goes after them. What I mentioned in the above long Post about access to your buildings is the same thing. The Zombies and AI in general will go after vulnerable factions or factions who are starting to gain power and that they can access easily. Ultimately, (except your Buildings we hope) the Zombies Gain all buildings other than two or three such as Zebs Farm and usually the Police Station but even the police Station is captured later. The more buildings they gain, the More Hordes they will have. Use this same strategy...keep buildings and be aggressive as you make your own massive hordes. Guard your Borders and prevent access to your buildings.
 
I want to offer you guys a few more Helpful Tips to help you have an easier time:

When you start a game and play as any Human Faction, Before you complete your first turn, Contact each of the Other Human Factions and offer a Mutual Protection Pact and Ally with each of them against the Zombies. The Farmers are not at War so just a Mutual Protection Pact with them.
Ask for ALL of their Supplies Plus all you can get per turn. You will gain Great Supplies that will allow you to increase research as well as buy units after they have built a turn or two. This also gets the Farmers at War with the Zombies and this all helps you because the Zombies will have to take their units against all factions at the same time, including the Farmers.

The Farmers will usually lose the Wild Boar Inn and you can Capture that for Great benefits in all your buildings.

IF you want transportation, capture the Mike's Auto Shop or the City Car Park or perhaps you want to capture the Military Base and gain Troop Trucks that will transport more units than cars.

The Zombies usually will gain buildings quickly so you do not have to go to war with another Human Faction to gain what you want but you might want to go to war with a Human Faction in order to gain a particular building faster...up to you and your strategy.

IF you are playing as the Farmers, you will have to go to war against the Zombies on turn two in order to gain Sam Hammer with "Bubba" early. You will be able to do well because the Zombies will not yet have Great Power compared to later. After you rescue Sam Hammer and play just a few turns, you can sue for Peace and get great supplies from the Zombies. You will see that the Farmers have pre-placed Supplies inside Zeb's Farm to help out initially.

One last Point...IF you are concerned about the powerful Nasty Horror, you can gain Champions who can Bombard Shoot to greatly help you. IF you surround the Radio Station with Bombarding units, you can even kill a Nasty Horror unit before it comes out. Remember that the AI will go on Defense if you are aggressive against a building... rather than send units out after you, they will keep units in the building as defense against your aggressive attacks. When playing as the Survivors, build the Shinto Shrine so you will get more great leaders. When playing as the Company, build the Interrogation Room for the same reason. You can Rush Build another Attack Dog Academy to help you as the Company. Attack Dogs are very helpful.
Timing is important so as you learn what you can do in the game when playing as any particular Faction, you will have a much easier time.
 
ok, I guess I should report something...

Day 3 2:AM
no technical problems so far...

I do think the (Sated) Alpha Zombies are a bit tough to be guarding something like the fast food restraunt...I had to learn 2 skills and now Im connecting ammo...Then I can even try to take something...for now, Im picking off zombies as they stroll by...only the Old Folks Home is under seige, and Im not worried about losing it...

All in all, this version seems more "complete" than previous ones...Im engrossed...
 
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