This mod is posted for feedback purposes (on code and gameplay).
It's fully playable and (AFAIK) bug free, but I am not uploading it to steam or our own database until I can relaunch it 're-branded' with Workzone (a mod that will add Civ IV like worker automation controls).
This is a complete rebuilding using the following Whoward tools:
Thanks to Whoward for the great utilities
What this mod does:
This is not an alpha - baring feedback otherwise this will be the release version.
Thank you all in advance, it's been a long road
It's fully playable and (AFAIK) bug free, but I am not uploading it to steam or our own database until I can relaunch it 're-branded' with Workzone (a mod that will add Civ IV like worker automation controls).
This is a complete rebuilding using the following Whoward tools:
- Self Aware Units (modified)
- Plot iterators
- modular unit panel
Thanks to Whoward for the great utilities

What this mod does:
- Highlight the nearest civilian when a combat unit is selected, so the user knows who that combat unit will be moving to escort (if they choose so).
- Provides new "Escort" and "Cancel Escort" mission buttons that work as expected (disabling, tooltips, showing/not showing, etc).
- Sends alerts when an escort or civilian is abandoned or dies.
- The escort will follow the civilian, and fortify/sentry/sleep until told otherwise or task becomes impossible (civilian embarked and escort can't, for example).
- Save and load work properly for save games.
This is not an alpha - baring feedback otherwise this will be the release version.
Thank you all in advance, it's been a long road

Attachments
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Escort (G&K) (v 5).civ5mod18.8 KB · Views: 228
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