BobTheTerrible
Just Another Bob
With the edition of a new espionage system in Beyond the Sword, I think it offers some great possibilities with the Revolutions mod.
In games like medieval total war, you would be able to use units like assassins on your own men, for example, to eliminate a particular general whose loyalty was questionable, or to eliminate a weak faction heir.
Now that we have upgraded espionage in Beyond the Sword, I have an idea that would be perfect with this mod - the possibility of collecting intelligence on your own cities/civ. Alongside investing espionage points into spying on other civs, you would also collect intelligence on the state of your own empire.
This could have several effects. First of all, you could be able to see more specifics on rebellious cities (for instance, maybe more espionage points gradually reveal the specifics of the rev index screen). But secondly, the more that's invested in espionage, the less there's a chance of a revolt happening; your men collect intelligence on potential rebellion leaders, and eliminate them before they become a threat, or are able to use propaganda to sway the masses, etc. This would have an increased effect on recently captured cities (as in my games it seems near-impossible to hold onto any cities captured past medieval times). There's also the possibility for some cool random events here as well/
In short, what I'm suggesting is to have the espionage slider double as a way to make your empire less rebellious.
I'm not suggesting that you go through and revamp the espionage system to add the player's civilization as an addition the "weight" part of the espionage screen, just something simple that keeps track of all the points the civ generates and does something with that.
Finally, there should be no penalties for failing to invest in espionage, only benefits for investing in it.
Thoughts?
In games like medieval total war, you would be able to use units like assassins on your own men, for example, to eliminate a particular general whose loyalty was questionable, or to eliminate a weak faction heir.
Now that we have upgraded espionage in Beyond the Sword, I have an idea that would be perfect with this mod - the possibility of collecting intelligence on your own cities/civ. Alongside investing espionage points into spying on other civs, you would also collect intelligence on the state of your own empire.
This could have several effects. First of all, you could be able to see more specifics on rebellious cities (for instance, maybe more espionage points gradually reveal the specifics of the rev index screen). But secondly, the more that's invested in espionage, the less there's a chance of a revolt happening; your men collect intelligence on potential rebellion leaders, and eliminate them before they become a threat, or are able to use propaganda to sway the masses, etc. This would have an increased effect on recently captured cities (as in my games it seems near-impossible to hold onto any cities captured past medieval times). There's also the possibility for some cool random events here as well/
In short, what I'm suggesting is to have the espionage slider double as a way to make your empire less rebellious.
I'm not suggesting that you go through and revamp the espionage system to add the player's civilization as an addition the "weight" part of the espionage screen, just something simple that keeps track of all the points the civ generates and does something with that.
Finally, there should be no penalties for failing to invest in espionage, only benefits for investing in it.
Thoughts?