This game's gonna be something very different than things all you know. Basic rules:
a) Tech brokering disabled
b) Permament peace
c) No barbs
d) I'm not allowed to research any tech after alphabet, all must be stolen
e) Only space race victory enabled
f) Prince difficulty level
g) Normal speed
h) Huge Pangaea
i) 16 Civs
As for leaders I think either of Darius or Huayna, I do however lean towards Incas, as with so many civs I'm not gonna expand oh-so-much, and therefore I won't need the cut of maintaince costs as much as it's needed in an imperialistic game. He also has mysticism as a starting tech which will allow me to found an early religion, which will be needed for boosting my espionage, alternatively, I can go after CoL which will get me both courthouses (+2 raw and enables a spy specialist) and confucianism, it might also be very beneficial as if a city you are conducting an espionage mission in has your state religion but your target doesn't, you get 25% discount on mission which I like very much. Also, industrious can be abused nicely, as I have a few critical wonders and cheap forges allow the whipping tricks faster.
Financial means going for the cottage economy, and I'd just love to make my capital the spy city, and while I'll focus on cottages, I definitely don't mind running spy specialists as they accelerate the rate. Several great spies will definitely come in handy as there are some very important uses for them, including the Scotland Yard (+100% ) and basic Join City (+12 raw ). This would just rock if accelerated by bureaucracy, which is to be used until nationhood.
I'm planning on REX-ing so I can get as much productive land as possible (note that the original landgrab is very unlikely to change due to Permament Peace).
Some wonders I think would be useful:
- Cristo Redendor
- The Oracle for early tech boost
- The Great Wall for great spies
- The Kremlin for +2 spy slots and points towards spies
- The Space Elevator - The breaktrough wonder in this game, accelerates going for the only victory goal
- The Three Gorges Dam - letting me get rid of those coal plants in modern era
And of course if something new turns out this list is adjustable.
Tell me what do you think about the idea and if anyone is interested in seeing this game played.
a) Tech brokering disabled
b) Permament peace
c) No barbs
d) I'm not allowed to research any tech after alphabet, all must be stolen
e) Only space race victory enabled
f) Prince difficulty level
g) Normal speed
h) Huge Pangaea
i) 16 Civs
As for leaders I think either of Darius or Huayna, I do however lean towards Incas, as with so many civs I'm not gonna expand oh-so-much, and therefore I won't need the cut of maintaince costs as much as it's needed in an imperialistic game. He also has mysticism as a starting tech which will allow me to found an early religion, which will be needed for boosting my espionage, alternatively, I can go after CoL which will get me both courthouses (+2 raw and enables a spy specialist) and confucianism, it might also be very beneficial as if a city you are conducting an espionage mission in has your state religion but your target doesn't, you get 25% discount on mission which I like very much. Also, industrious can be abused nicely, as I have a few critical wonders and cheap forges allow the whipping tricks faster.
Financial means going for the cottage economy, and I'd just love to make my capital the spy city, and while I'll focus on cottages, I definitely don't mind running spy specialists as they accelerate the rate. Several great spies will definitely come in handy as there are some very important uses for them, including the Scotland Yard (+100% ) and basic Join City (+12 raw ). This would just rock if accelerated by bureaucracy, which is to be used until nationhood.
I'm planning on REX-ing so I can get as much productive land as possible (note that the original landgrab is very unlikely to change due to Permament Peace).
Some wonders I think would be useful:
- Cristo Redendor
- The Oracle for early tech boost
- The Great Wall for great spies
- The Kremlin for +2 spy slots and points towards spies
- The Space Elevator - The breaktrough wonder in this game, accelerates going for the only victory goal
- The Three Gorges Dam - letting me get rid of those coal plants in modern era
And of course if something new turns out this list is adjustable.
Tell me what do you think about the idea and if anyone is interested in seeing this game played.