aeroshock1
Chieftain
- Joined
- Nov 14, 2011
- Messages
- 7
ok, well first of all I am curious if there are any decent espionage mods out there. I haven't seen any, so this is why I started this thread.
Ok so I was thinking that we could implement some kind of spy/assassin unit, expensive to build and only one allowed per civ at a time. It could do things like kill certain units without being found out (perhaps invisible). I was thinking this could come in handy when using the city state mod and being able to kill diplomats without going to war. You would have a certain chance of success and a certain chance of being found out, and if you are found out it would negatively impact your relations with whoever you failed to carry it out on. If you build a certain building, it will give your spys better chance of completing their mission. If he is found out he is killed and must be built again, but more expensive the next time. I just had a few ideas in my head, if anyone else has any other ideas feel free to share them
Ok so I was thinking that we could implement some kind of spy/assassin unit, expensive to build and only one allowed per civ at a time. It could do things like kill certain units without being found out (perhaps invisible). I was thinking this could come in handy when using the city state mod and being able to kill diplomats without going to war. You would have a certain chance of success and a certain chance of being found out, and if you are found out it would negatively impact your relations with whoever you failed to carry it out on. If you build a certain building, it will give your spys better chance of completing their mission. If he is found out he is killed and must be built again, but more expensive the next time. I just had a few ideas in my head, if anyone else has any other ideas feel free to share them