Esus - Is it really that evil?

Guybrush!

Swa/Hyd/Ins/Cha/Cre
Joined
Nov 12, 2008
Messages
118
Ive noticed that when using broader alignments and CoE, you become more evil. To me, (I'm no loremaster) it seems CoE is about remaining neutral to all outside observations. Is it possible to make so it makes you more neutral? If not is there a way to make it so it simply doesn't effect alignment?
 
Well of course you can make it not affect alignment.

From \Fall Further\Assets\XML\Gameinfo\CIV4ReligionInfo.xml
The interesting part (concerning alignment) is in the end.
Spoiler :
Code:
		<ReligionInfo>
			<Type>RELIGION_COUNCIL_OF_ESUS</Type>
			<Description>TXT_KEY_RELIGION_COUNCIL_OF_ESUS</Description>
			<Adjective>TXT_KEY_RELIGION_COUNCIL_OF_ESUS_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_RELIGION_COUNCIL_OF_ESUS_PEDIA</Civilopedia>
			<TechPrereq>TECH_DECEPTION</TechPrereq>
			<FreeUnitClass>UNITCLASS_NIGHTWATCH</FreeUnitClass>
			<iFreeUnits>1</iFreeUnits>
			<iSpreadFactor>100</iSpreadFactor>
			<GlobalReligionCommerces>
				<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
				<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
				<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
			</GlobalReligionCommerces>
			<HolyCityCommerces>
				<iHolyCityCommerce>0</iHolyCityCommerce>
				<iHolyCityCommerce>0</iHolyCityCommerce>
				<iHolyCityCommerce>4</iHolyCityCommerce>
			</HolyCityCommerces>
			<StateReligionCommerces>
				<iStateReligionCommerce>0</iStateReligionCommerce>
				<iStateReligionCommerce>0</iStateReligionCommerce>
				<iStateReligionCommerce>1</iStateReligionCommerce>
			</StateReligionCommerces>
			<Button>Art/Interface/Buttons/Religions/Council of Esus.dds</Button>
			<TechButton>Art/Interface/Buttons/Religions/Council of Esus.dds</TechButton>
			<GenericTechButton>Art/Interface/Buttons/Religions/Council of Esus.dds</GenericTechButton>
			<MovieFile>Art/Movies/Religion/Council_of_Esus.bik</MovieFile>
			<MovieSound>AS2D_COUNCIL_OF_ESUS_THEME</MovieSound>
			<Sound>AS2D_COUNCIL_OF_ESUS_DINK</Sound>
			<bHidden>1</bHidden>
			<bSneakAttack>1</bSneakAttack>
			<bUpdateSight>1</bUpdateSight>
			<iGlobalCounterFound>0</iGlobalCounterFound>
			<iGlobalCounterSpread>0</iGlobalCounterSpread>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<AlignmentBest>ALIGNMENT_NEUTRAL</AlignmentBest>
			<AlignmentWorst>ALIGNMENT_EVIL</AlignmentWorst>
            <iAlignmentModifier>-175</iAlignmentModifier>
		</ReligionInfo>


<iAlignmentModifier>-175</iAlignmentModifier>

Change the value to 0 and it will not move your alignment either way. When using broader alignments.

If you prefer the more rigid aligment system, these lines are what you are looking for.

<Alignment>ALIGNMENT_EVIL</Alignment>
<AlignmentBest>ALIGNMENT_NEUTRAL</AlignmentBest>
<AlignmentWorst>ALIGNMENT_EVIL</AlignmentWorst>

If for some reason want to play a nation of good backstabbers (yes, I see the ambiquity). Change them to the following. They are the same as for Fellowship of the Leaves.

<Alignment>ALIGNMENT_NEUTRAL</Alignment>
<AlignmentBest>ALIGNMENT_GOOD</AlignmentBest>
<AlignmentWorst>ALIGNMENT_EVIL</AlignmentWorst>

Alternatively, if you wanted them to always be neutral, this should do the trick.

<Alignment>ALIGNMENT_NEUTRAL</Alignment>
<AlignmentBest>ALIGNMENT_NEUTRAL</AlignmentBest>
<AlignmentWorst>ALIGNMENT_NEUTRAL</AlignmentWorst>

I hope this helps.
 
Ah, thanks for that. I can now be Esus and backstab away without worry about alignment! :)
 
Esus is about deception and backstabbing. Evil stuff

There is no religion about being neutral and uninvolved. That would be not using a religion at all.

Adopting a state religion, is picking a side, taking a stance. even if it doesn't change your alignment
 
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