Hey I have just downloaded the LOTR mod, the WW2 mod and now your mod I'd just like to know if I can use all these at the same time (not in the same game, but have all those instaled), for exemple have a geme in Maras world map another saved in the WW2 mod, etc...
I don't know if those mods change the grafics of the units and standar game rules...
Luca, are you still working on this? If not, I'd love to work on it myself, despite only ever being in Europe once (Scotland).
I've made many modifications already, and have gotten the special units completly integrated with the upgrade path. I'm going to replace Lithuania with Hungary and probably Portugal with possibly Ireland. If you don't reply soon, I'll assume you don't visit the message board anymore and continue to work on it.
What period in history do you imagine them existing in?
You seem to have them down as a stone-age or bronze-age unit.
There was no Scottish nation during this period. Scotland only emerged as a Kingdom in the middle ages.
Highlanders became truely prominent in the British Empire which would make them Riflemen or something....
Elfstorm has a point. The Highlander should probably be a musketeer with a treat all terrain as road function as the Highlander is most effective as a unit between the age of Gustavus Adolphus and Culloden(1746).
Originally posted by calgacus Originally posted by Elfstorm
Elfstorm has a point. The Highlander should probably be a musketeer with a treat all terrain as road function as the Highlander is most effective as a unit between the age of Gustavus Adolphus and Culloden(1746).
Yeah, your spot on. Since I made that last post I've done a bit more reading and everything I've come across supports your assesment exactly.
One book even said the period between Gustavus and Culloden was a scottish military "golden age!"
The unit should certainly have the treat all terrain as road function (allowing you to simulate the highland charge) only question is what other stats should it have?
Good attack - poor defence? This would seem to be in keeping with Scottish performances on the battlefield. Any suggestions?
I'm not an expert on early modern military history, but I would think that a 5-3-1 strength with a treat all terrain as road function would not be unfair. Similar units such as the musketeer(3-4-1) and riflemen (4-6-1) have this kind of strength.
Now we know that there is going to be an expansion pack, what will the European civs should the XP civs be edited to become?
RUSSIA
FRANCE
ENGLAND
GREECE
GERMANY
ITALY
SWEDEN
HOLLAND
PORTUGAL
POLAND
SCOTLAND
YUGOSLAVIA
LITHUANIA
UKRAINE
TURKEY
SPAIN
VIKINGS
CELTS
so, there is still 6 (possibly 7 new civs if the Turks are included)
why not, after changing the Yugoslavs into Serbs and the Vikings into Norwegians , have
Czechs
Finns
Hungarians
Croats
Irish
Danes
and the Welsh (King Arthur as leader!) if the Turks are there.
I also wouldn't mind seeing a Basque civ. I've noticed that the focus seems to be on modern nations rather than ancient civs, so the Celts could be converted into the Irish, Scottish or Welsh and mybe the Basques could be included. The list would then be:
Germany
France
Russia
England
Spain
Italy
Greece
the Turks
Portugal
Scotland
Sweden
Ukraine
Serbia
the Czechs
Ireland
Lithuania
Hungary
Poland
Denmark
Norway
Hungary
Finland
Wales
Vasconia
It just a suggestion...if anyone gets around to doing the tedious editing.
Only 1% of the armenian population is not christian. No turks or azeris live in armenia anymore due to the fact that they are at war (they are in the middle of a 6 year long cease fire)
Dont delete Lithuania . It was one of the top countrys in 1410~ not just the largest european country. And the greatest ruler of Ltihuania was Vytautas.
And 1 more thing i liked the mod but now i want to get back to original countrys how to do that?
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