European civs

Which is the best European civ (no dlc)

  • English

    Votes: 5 6.6%
  • French

    Votes: 36 47.4%
  • Germans

    Votes: 6 7.9%
  • Greeks

    Votes: 10 13.2%
  • Romans

    Votes: 7 9.2%
  • Russians

    Votes: 12 15.8%

  • Total voters
    76

JWAT44

Prince
Joined
Apr 14, 2011
Messages
356
Location
Michigan
What do you think is the best European civ?? please post who you picked and explain why
 
...should i maybe ad France to the poll?
Might be someone likes to play them :D ;).

i knew i would forget someone lol my bad.. yeah add them, i did it alphabetically
 
I can't decide, so i might as well help everyone else decide

Germany: The UA gives you a lot of extra units and you get a 25% discount on all of them. Landschnekts are cheap units, but you can build a lot of them. Panzer is a great late game unit. Overall, a good militaristic civ.

France: UA gives 2 culture per city until the discovery of steam power, mediocre IMHO. The Musketeer is a whopping 4 combat stronger than the musketman. The Foreign Legion gives a bonus when fighting in enemy territory. Overall, a good militaristic civ, with culture to back you up with social policies like honor and autocracy.

Greece:The UA makes city-state influence last twice as long and negative influence recovers twice as fast. Hoplites are slightly more powerful than spearmen and companion cavalry slightly more powerful than horseman. A great civ for diplomatic victories.

Rome: The UA lets you build buildings that have already been built in the capital faster in other cities. The ballista are slightly more powerful than catapults. The legions are slightly more powerful than swordsmen and can build roads. An awesome civ for rapid expansion.

England: The UA makes all naval units 2 movement points faster. The longbowman have one extra range. the Frigates are slightly stronger than their replacements. Among the best naval civs in the game.

Russia: The UA gives double iron, horse, and uraniam resources and 1 extra production for each. The cossacks are more powerful than their replacements. The krepost makes the city borders expand twice as fast. A good civ for expansion and military.
 
France, easily. The greeks are terrible because I find that the Ai often steals my city states on immortal and I have to get up to 300 influence to keep them. I don't like russia because they scream mediocre. None of their abilities are any good, except cossacks. Even than, cossacks are only good once upgraded to tanks. Tanks are to far into the game, just like nukes for siberian riches. Rome is OK, but nothing spectacular. England speaks for itself. I haven't played as germany post-patch, but they didn't get a huge bump (though the 25% unit mantinence is nice, it is nothing compared to even hellenic legions). Landesteks still suck. The french have an amazing UA and two above average UUs.
 
Favorite is Spain, then Russia. Don't know if they are the strongest but I like how they play. As Russia I sell excess Iron/Horses for a lot of early money to my buddies while still maintaining a strong army. The extra production is a nice perk too. I don't really care for the Cossack, in that I don't think it's that good of a UU (in IV they were awesome, because Cavalry kicked all kinds of butt and Cossacks owned other Cavalry as well). The UB is highly underrated, that thing really can expand your borders and, because it replaces Barracks, all military units are that much stronger.

Seriously, research Animal Husbandry and Iron Working as soon as possible, and then settle sites near Horses and Iron and build Kreposts. You'll soon have a huge army, all with one promotion to start, and rapidly expanding borders. You can become a beast.
 
Chose France. Pretty good civ in my opinion, but IMO the other European civs are a bit..meh.. so not much choice.

France's UA is short lived in it's usefulness but good whilst it's there - early SPs come in much quicker which can really give you a headstart if you pick the liberty tree. New cities don't need monuments to expand borders which is pretty handy too. UUs are also above average.

England - navies in general aren't a major force in the game (apart from water dominant maps) and so the UA and SotL UU aren't all that useful. Longbowmen are very good but don't upgrade well (as with all archer units).

Germans - the updated UA synergises well with a landsknecht spam, but the barbarian camp stuff is a bit too random for my liking. I dislike the idea of a landsknecht army (and pikemen in general for anything other than anti-mounted) because they are outclassed by anyone who has access to iron.

Greece - all the UUs come too early, I don't like that an civ's entire focus is so early in the game. There's potential to cause a lot of damage in the classical era but a slip up or a bad start could lead to this opportunity being missed before you can sort it out. The UA is average, just means that you'll be a bit richer during the game.

Rome - uurrgh what if you don't have any iron!? Like with Greece, all the UUs are in a short time period. If you can't hook up any iron in time then that's a large opportunity missed. UA is ok but I never really notice its effect all that much.

Russia - the UA isn't too bad, the extra strategic resources can be great if there's difficulty in acquiring any, and if you have too much they can be sold off to other civs, usually tacked on as an extra to sweeten certain deals. Not too bothered about the UU, but I'd like to see how the UB would fare with a tradition and angkor wat combo.

Honorary mention goes to Spain, which have a pretty good set of UUs but a very situational UA. Conquistador is a better version of songhai's UU and the tercio is an above average unit.
 
I voted France. They're just rolling in culture from the get-go, which gives you a lot of flexibility with your early policies and also allows you to adopt more.
Muskets come at a pretty awkward time, but Musketeers are at least very powerful in their short window of usefulness. And foreign legions are just great.
Plus, having that culture frees your cities from the need to construct monuments early and has great synergy with the Tradition opener, insuring that your cities will claim key tiles like lightning.
The Greeks are a close second though. Their power is great, and their classical military is both exceptional and can run without the benefit of iron. You can easily knock-off a civ early and then either segue into a standard iron-fueled rampage or settle in for a nice diplo victory.
 
Russia, because every extra piece of uranium is important in long games.
Army of 12-15 nuclear bombs and feel secured.

Second place goes to England - 6 longbowmen with 3 pikemen can dominate the continent early in the game. 3x3 square of death and destruction. And +2 speed to ships helps playing on Giant earth map.
 
I like Rome because it has a playstyle where you focus on the capital's buildings and REX at the same time. Also very good for classical warfare (where most wars begin). Remember to pick Strategic Balance or Abundant resources though.
 
i pick rome because their UA helps with building wonders like oxford university or national college where every city needs the same building before you build the wonder and as long as you get iron working before everyone else does you can conquer your entire continent (or most of it) before you even meet anyone else (no diplomatic hit and you have a way higher score than a lot of them) which leads to you dominating for the rest of the game
 
Danes.
 
I play emperor (because it's easy ^^) and with greeks I'm usually allied to all (16) city states around turn 150-180 on standart map/speed.
It's impossible to lose then. Science rate is doubled because of scholasticism, I get tons of culture without the need to build culture buildings, tons of food and free military units.

Also, you can easily rush your nearest opponent with both UUs, so you have some free space to expand.
 
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