I've been getting some feedback on the Zombie Apocalypse mod that the Zombies can be too tough, specifically because they heal at the end of each combat so there is no way to overwhelm them with superior numbers to prevent healing. The fix would be that Zombie units heal/spawn only at the beginning of the Zombie turn, for the total of any outstanding healing from every combat between turns.
Has anyone identified an event that will be called reliably for each player turn (including minor civs, specifically barbarian) before the AI executes combat? It doesn't matter if it is called multiple times, I can put checks in place to ensure it only goes on to process the action once per turn, per civ.
Thanks in advance.
Has anyone identified an event that will be called reliably for each player turn (including minor civs, specifically barbarian) before the AI executes combat? It doesn't matter if it is called multiple times, I can put checks in place to ensure it only goes on to process the action once per turn, per civ.
Thanks in advance.