Event probability

AttilaTheHun

Chieftain
Joined
Sep 25, 2010
Messages
58
I just started to play this game. Testing with Babylonia - 3 games.

In game 1, I assigned my son to some military training (forget what exactly) and he died 2 turns later.
In game 2, son got ill on turn 2 and died on turn 3.
In game 3, he just outright died on turn 2 - scripted?

Many other negative events seem to have too high probability, including my wife becoming Corrupt in one game and getting something equally bad in the second game within the first 10 turns.

I am starting to think that I need to turn the event system off, as I don't see how one can develop a strategy when the board is changed every turn, rather drastically in many instances.
 
I have had that happen a time or two, but not nearly as often as you! That is some rotten luck.
 
Babylonia has a pretty poor starting family tree - the young son is ill, and the daughter hates him. That's a setup for bad things to happen. Starting characters play quite a significant role - Babylonia's fragile heirs are different from the Romulus-Remus rivalry of Rome, or from the outstanding Greek family.
 
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I just started to play this game. Testing with Babylonia - 3 games.

In game 1, I assigned my son to some military training (forget what exactly) and he died 2 turns later.
In game 2, son got ill on turn 2 and died on turn 3.
In game 3, he just outright died on turn 2 - scripted?

Many other negative events seem to have too high probability, including my wife becoming Corrupt in one game and getting something equally bad in the second game within the first 10 turns.

I am starting to think that I need to turn the event system off, as I don't see how one can develop a strategy when the board is changed every turn, rather drastically in many instances.

Chad's son will die most games. Sometimes he will live a long time and become really important in the nation. But most times, ignore him till at least turn 10. :)
 
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