AttilaTheHun
Chieftain
- Joined
- Sep 25, 2010
- Messages
- 58
I just started to play this game. Testing with Babylonia - 3 games.
In game 1, I assigned my son to some military training (forget what exactly) and he died 2 turns later.
In game 2, son got ill on turn 2 and died on turn 3.
In game 3, he just outright died on turn 2 - scripted?
Many other negative events seem to have too high probability, including my wife becoming Corrupt in one game and getting something equally bad in the second game within the first 10 turns.
I am starting to think that I need to turn the event system off, as I don't see how one can develop a strategy when the board is changed every turn, rather drastically in many instances.
In game 1, I assigned my son to some military training (forget what exactly) and he died 2 turns later.
In game 2, son got ill on turn 2 and died on turn 3.
In game 3, he just outright died on turn 2 - scripted?
Many other negative events seem to have too high probability, including my wife becoming Corrupt in one game and getting something equally bad in the second game within the first 10 turns.
I am starting to think that I need to turn the event system off, as I don't see how one can develop a strategy when the board is changed every turn, rather drastically in many instances.