Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,711
Congress this round may end up disabling events by default, on basis that the events as implemented are really just stubs or demos of the event system itself, and often amount to just extra clickery as far as gameplay goes. After years, nothing's ever been done with it, so why not just turn it off?
Whether this occurs or not, there is something to be said for the effort that was put in to designing this system, and its potential to add depth to the game; many who support turning it off seem to take such a position reluctantly. It is a civ-franchise staple, being modeled on civ 4 iirc, and in this respect represents one of the prime purposes of VP mod.
So what can be done with it to actually IMPROVE the events? I am not super familiar with how it all works, but enough to say it's probably not the system itself that is inherently flawed, but rather the limited implementation of very simplistic events.
We could start by answering some questions
Whether this occurs or not, there is something to be said for the effort that was put in to designing this system, and its potential to add depth to the game; many who support turning it off seem to take such a position reluctantly. It is a civ-franchise staple, being modeled on civ 4 iirc, and in this respect represents one of the prime purposes of VP mod.
So what can be done with it to actually IMPROVE the events? I am not super familiar with how it all works, but enough to say it's probably not the system itself that is inherently flawed, but rather the limited implementation of very simplistic events.
We could start by answering some questions
- What's the best of the current offerings (including community events mod, for those familiar)? Do any existing events stand out as particularly worthwhile? What makes them such?
- What important historical events or global concerns might be generalized and adapted into an event? Specific ideas and implementation details are good for sake of sparking discussion, even if they stretch what's actually possible
- What other games do this style of event system really well? And what are the core characteristics that make them most enjoyable?
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