Ever-noob plays Thinker mod w/ Lal, AAR

Spoiler Lal 2157 :

  • Forests, forests, everywhere - trying to make sure each base has 4-5 improved tiles
  • after recycling tanks, had a few turns of stockpile energy in most bases. Feels wrong, but didn't want to build more units (consume resources); and energy bank / network nodes don't feel worth the maintenance
  • Planetary Networks researched, now Industrial Automation - want those crawlers. Hoping Rec Commons can wait
  • Yang came groveling back - gave him nothing, still got a truce
  • Building garrison probes
Lal_overview_2157.jpg


Lal_bases_2157.jpg


Lal_units_2157.jpg

 

Attachments

Spoiler Lal 2163 :

  • Got some probe teams, need some more
  • Completed WP!
  • 3 turns to HGP, fingers crossed - optimistically building 3 colony pods, hoping to leverage additional talents
  • spending former turns roading out to new base sites
  • Tech rate feels so slow, 27 years until Industrial Automation
Expect my ignorance to really start showing off now - I've never quite known how to use boreholes and condensers.

Lal_overview_2163.jpg


Lal_bases_2163.jpg


Lal_units_2163.jpg

 

Attachments

Last edited:
Thinking about my situation - it's a strong start, but I'm wondering about improvements:
  • 28 turns to IA feels too long. Currently running planned, but switching to free market reduces to 14 turns. I can't build Rec Commons yet, but Lal's free talent + HGP means I could offset some drones. What do people think?
  • How useful are Boreholes / Condensers before resource caps come off? Situational? Where and when?
  • Hive is weak, and I'd love to keep it that way. Anything proactive to be done? Or better use resources elsewhere?
 
Spoiler Lal 2170 :

  • 2 more bases, 1 more colony pod - will be total of 12
  • drones of course, but talents offset
  • got the HGP
  • Afterwards, switched to Free Market -> got Industrial Automation down to just a few turns
  • so far not missing the loss of production (thanks to boost in revenue and partial payments)
  • But may rethink switching back to Planned when I'm ready to crank out crawlers
Lal_overview_2170.jpg


Lal_bases_2170.jpg

Lal_units_2170_2.jpg


Lal_units_2170.jpg



Gotta be honest, feel like I'm calling into the void here. Was hoping to learn from feedback - without, I might as well just play without the extra effort of posting. Might not continue much longer :(
 

Attachments

Regarding the tech times. That's an issue with Thinker. The costs are much higher than in vanilla. Unfortunately, the only way around it is hard ICS. At least I haven't found a way to keep an acceptable tech pace in Thinker except blanket the map in bases. (You can try going Free Market but for Lal ICS works fine while in Free Market.)

Your micro is a bit off unless all those forests are autogrown. If not it would have been better to make more colony pods (see point above) and use your former to improve those. Your bases are a bit too far apart even for Lal.

The optimal way to play this position is to **** out another 30+ bases. It's not necessarily a good idea on a meta level because playing like that may suck the fun out of the game for you. But it is what it is.

As for the WP put boreholes on energy and mineral resources (raise/lower land if necessary). In theory, you can pop boom with condensers as they remove the nutrient limit on that tile. In practice you are probably lacking the tech for it. If you don't want to use ICS that would be my suggestion. Build a few more bases for more energy income and utilise boreholes on energy resources to aquire Ethical Calculus. Industrial Automation is also helpful but not strictly necessary. Then get Creches and Recreation Commons everywhere and boom to size 5+ so you can hire specialists. With crawlers you can boom to a higher pop number, maybe even size 9. Have the crawlers provide food and the specialists take care of drone control.
 
Regarding the tech times.
I actually always played vanilla with tech stag; the rate doesn't feel slow in general, just slow in this game to me, as in, I'm lacking energy. But I hear you that it's a design choice in Thinker mod.


Your micro is a bit off
You're being kind :) My micro is wild because I'm nooby af - maybe I would have found better choices had I planned more faster bases, as you suggest. And if that's the optimal strategy, so be it - as you say, the micro scales quick, and I have a habit of not finishing games, feeling overwhelmed.

If you don't want to use ICS
Thanks for this advice especially. I'm gonna try to keep the number of bases reasonable (at least until much of this becomes intuition), and this sounds like a good strat to lean on.
 
Spoiler Lal 2174 - "Operation Horsehockey: Initiate" :


  • First draft of an expansion plan, see jpg below (then pngs going forward) Feel free to criticize my choices and advise.
  • All bases either finish current production (if wastage would be too much); otherwise, forward the colony pods
  • Former force of course not ideally placed; working with it for now
  • Industrial Automation teched; wanting to proceed towards Ethical Calculus but Social Psych not an option; researching Lasers
  • What luck - Humbled Hive trades Lasers and Particle Impactor for Biogenetics and Industrial Base; signs treaty
  • Now researching Social Psych
  • now 15 bases w/ 4 active colony pods and 11 in production - time to learn to use the Governor? lol
Lal_expand_2170.jpg


Lal_overview_2174.png


Lal_bases_2174.png

Lal_bases_2_2174.png


Lal_units_2174.png

 

Attachments

  • Lal_bases_2174.png
    Lal_bases_2174.png
    61.6 KB · Views: 272
  • lal_2174.SAV
    lal_2174.SAV
    326.8 KB · Views: 268
Choices look good. They properly incorporate that you are playing Lal and these base will be big at some point. With other factions I'd settle closer.

Outside the early game it doesn't really matter much where bases go. I do prioritise boreholes spots over base spots as boreholes have more stringent requirements.
 
Spoiler Lal 2177 - Explosions in thought :

  • Forward the colony pods - 20 bases, 3 active pods and 11 in production
  • Defence feels thin
  • Digging first borehole
  • Traded with Pirates for Gaians comm - and then infiltrated Pirates datalinks
  • Big tech trades with Deirdre - Gene Splicing, Ethical Calculus, and Doctrine: Flexibility
Will need to juggle finishing this expansion push with building up defence force and creches/commons, gearing up for booming

Lal_overview_2177.png


Lal_bases_2177.png

Lal_bases2_2177.png


Lal_units_2177.png

 

Attachments

Spoiler Lal 2180 :

  • 24 bases, 8 active pods and 2 in production
  • teched Social Psych and building some Commons
  • Now researching Ecological Engineering to lift mineral cap
  • also prototyping Impact Rover - need to beef up defences before Pirates get hungry
  • Otherwise not much to report or maybe comment on. 3 turns took me over an hour :crazyeye: need to develop my intuition to speed up

Lal_overview_2180.png


Lal_bases1_2180.png

Lal_bases2_2180.png

Lal_bases3_2180.png


Lal_units_2180.png

 

Attachments

Otherwise not much to report or maybe comment on. 3 turns took me over an hour :crazyeye: need to develop my intuition to speed up
Yeah, that is the problem play like that/playing optimally. It doesn't help that Smac UI is a crime against humanity.

I'm missing some condensers in your screenshots if you are preparing to boom. By and large condensers are more efficient than tree farms which you can't build anyway atm. The reasons seems to be that you don't have enough formers. I guess I have been spoiled by playing Yang recently. Doubling the former number (at least) would be what is required but it would put a strain on your mineral production.
 
Thanks civav, you anticipated my question - where to get the food for booming. I have very little experience planning a boom, but I have to think it's awhile away; no creches anywhere, no commons; no condensers, your point; and not enough formers.

But I'll keep moving steady towards.
 
Busy week, sorry no update yet.

Questions:
  • in general, will the farms be crawled or worked by pops?
  • If pops, then how many farms per city roughly?
  • See below a plan for condensers and farm, is that too many? Not enough?
condenser_map.png
 
Spoiler Lal 2180 - And in the Light My Eyes Have Opened :

On a tip from JotaPe, I activated my rover and found:
  • Massive Mariam
  • tech trades Gene Splicing for SOTHB - bad deal, but better than war
  • also her map for Industrial Base - again not great, but I want her to like me
  • Friendship <3
everythingallatonce.png





 
Last edited:
Spoiler Lal 2183 - war footing :

  • plopping last of colony pods
  • finished prototyping impact rover
  • gearing hard towards defence
  • Mariam devouring Spartans, only few cities left
  • infiltrated her datalinks, pics below
  • Former inefficiencies continue as I slowly learn
lal_overview_2183.png

lal_bases1_2183.png

lal_bases2_2183.png

lal_bases3_2183.png

lal_units_2183.png


mar_bases1_2183.png

mar_bases2_2183.png

mar_bases3_2183.png

mar_units1_2183.png

mar_units2_2183.png

 

Attachments

Deciding what kind of setup to use is always tricky. In general I don't like farms without condensers but I can see why they can be useful at times. In your case I would refrain from making them because growing too big not only requires these inefficient farms but also you will have an issue with drone control. Working the condensers is better early on if you have enough happiness. It reduces the upfront payments for the boom. Eventually, you want a crawler there.

In your case only 4 drones can be pacified easily via recreation common, police and HGP so booming only to size 5 initially may be best, working three forests, the condensor farm and employing one specialist. Adjust accordingly for nutrient bonuses or boreholes. Then you can make crawlers, treefarms and drone control for booming.to size 9. Maybe you can get Intellectual Integrity. Usually, you can run FM and use psych for drone control. But with Miriam nearby and on the the warpath that seems to be not an option.
 
@civac thanks, I've been misunderstanding the goal, thinking condenser was to support farms. But sounds like your saying one per city? I'm guessing ideally on a nutrient bonus? Since we're on the topic, do you think one or more boreholes per city, terrain allowing? Finally, later when booming to size 9, what would you ideally have the crawlers working?
 
Back
Top Bottom