Ever-noob plays Thinker mod w/ Lal, AAR

Condensers multiply the food of the tile they are built on by 1.5 rounded down. For normal tiles that means they increase food from 3 to 4. On nutrient bonus tiles they increase food from 5 to 7. The only reason to use normal farms is to reduce overall demand on former labour. Otherwise, condensers farms are better, 4 > 3. However, since you do not have the happiness yet for huge population farms are iffy in general. The reason to get one condenser farm each is so you can work more food-negative forests.

There are two principle ways to organise terraforming. Tech terraforming with condensers and boreholes and forest with treefarms (plus a few boreholes and maybe condensers). The later approach likes running Free Market and/or using psych for drone control. The advantage of the forest approach is that you don't need nearly as many formers (and thus maintenance), the downsides are that you need way more population (and thus drone control) for the same output and that treefarms are horrifyingly expensive structures which slow you down a lot if you want to make them en masse.

The strategy I proposed for Lal in this situation is to boom in two stages. First to size 5ish to grab more forests. Here the use of condensers (max 1 per base) to provide more food would avoid the need for treefarms initially. Then make treefarms and crawlers once you have some actual production and boom to size 9. For the latter stage getting the Virtual World would be nice.

Crawlers go on condensers farms and mined rocky tiles. In the early game in vanilla you can also put them on forests to supercharge your production. In Thinker that's not viable as you get them too late.
 
Spoiler Lal 2187 :

  • First condensers online
  • Handful of impact rovers; more needed on borders
  • Mariam almost finished gobbling Spartans
  • Pirates finishing Command Nexus
  • HQ starting Virtual World
  • Head spinning with micro :crazyeye: but good to learn
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Spoiler Lal 2190 :

  • Pirates build Command Nexus; University build Virtual World
  • Terraforming, terraforming
  • Making mistakes, but now I know they're mistakes - that's improvement
  • One Spartan base left, then who will Believers turn on...
  • Hive moves single impact infantry onto border - instigating?
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Spoiler Lal 2193 - the onward further continuing :

  • Pirates declared Vendetta... on Miriam :thumbsup:
  • Infiltrated Hive's datalinks - Yang is seething, and not very strong
  • Ecological Engineering teched, mineral cap comes off
  • Traded with Gaians Industrial Automation for Centauri Empathy
  • More and more condensers - still fuddling my way through deeper learning of terraforming micro
  • More and more Impact Rovers - Miriam looming large, Hive seething, and Pirates also at best neutral, probably plotting
  • happy this AAR is back :)
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Spoiler Lal 21195 - death and elections :

  • Miriam finally wipes Spartans - RIP
  • Gaians call elections for PG, and... Lal is elected!
  • Ok, I elected myself, but still...
So nice to have full info on all factions. Miriam seems to be consolidating after her win, definitely the main threat. I'm starting to feel safe though - if I keep building defence force, I'm on the way to security and dominance.

Let me know if anyone wants faction-specific info.

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Spoiler Lal 2197 :

  • My economy is baller now, got a nest egg and can spend at will - and techs are coming faster
  • Now researching High Energy Chemistry, better armour to further dissuade rivals
  • Traded with Uni for Intellectual Integrity -> Police units -> Drone control
  • Almost every base has a condenser to work, transitioning towards boreholes - thinking one every few bases, or more?
  • Then towards Tree Farms ala civac's advice above
  • Miriam is now at war with Pirates, Hive, and University - the fools fight amongst themselves
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Spoiler Lal 2200 - Yang dreams big... :

  • Finally getting some pop booms - in all my years playing, and pouring over Vel's guide, booming has stayed a kind of mental block. Just couldn't grok it enough to plan and execute. Now, still struggling to execute :lol: but I'm starting to see it all a bit better.
  • Got some garrisons controlling drones
  • drilling a handful of boreholes
  • One turn to High Energy Chemistry, and just in time cause...
  • Here comes Yang! With a mighty (visible) force of ~ 4 impact infantry and a scout rover... and interestingly, 2 University probe teams
  • No Vendetta yet, guess they want me to strike first overtly. I'm thinking rather of striking covertly, bribing away their units
  • Plan B is to shift a defensive force into the area and prepare for hot conflict
  • See below our respective forces - the tale of the tape isn't looking promising for our pal in blue...
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Huh, I didn't notice you had resumed posting. Will read when I have a bit more time.
 
Spoiler Lal 2203 :

  • amassed forces and spies near border with Yang
  • bribed one of his attackers covertly
  • his aggression appears to have melted away for the moment
  • Pirates lost two bases to Believers, Miriam's snowball rolling bigger
  • teched High Energy Chemistry, now Environmental Economics for Tree Farms and Energy caps lifted
  • some bases biggered from booming
  • few more Boreholes drilled down
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Spoiler Lal 2205 - Let me hear your war cry :

  • More Boreholes, more Pop Booms
  • Habs and Holograms in bigger bases
  • Hive declares Vendetta on University, his only ally - blue forces move off my border
  • Believers lose a few bases to Uni and Pirates
  • Sven suggests I join him against Uni - then DOW when I refuse
  • Mobilize for war
So, how would you handle this? Defensive posture, and smote his approaches? Or Aggressive, take bases and push him off the landmass? Some other, middle way? See below the tale of the tape: I've already got more troops in the area, and my production is faster and closer. He is capable of producing plasma garrisons, but only two such units are already in his land bases. Not sure I even want his territory, TBH, or the overhead of managing new bases.


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PIRATES

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Peacekeepers
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