Just an observation.
Originally posted by Ision
Your 'only' is disproved by the expierences of many players - including myself.
Not really. I said:
Therefore, the *only* reason to use marines is if you absolutely must attack and take that coastal city on the same turn you land.
Originally posted by Ision
If I have a choice between hitting a city on the 1st turn with 8 marines against 2 or 3 Infantry - or hitting the city on the second turn with 20 tanks, 10 infantry ect... vs 15 to 20 enemy units - I will take the first choice.
I think that qualifies as a situation where you "must" attack and take that coastal city in one turn. At least you are presenting the choice that way.
I also disagree that you "must" do that often. If he'd be able to fortify that city with 15 to 20 units on turn 2, then he'd be able to counterattack you with at least that many units if you did a one turn amphibious assault (this is dependant on how his cultural border is laid out). You're going to have to take out those units one way or another. I'd much rather do it on my terms (ie: me attacking, with the benefit of artillery barrage), then with me defending. So it may take me a few turns to cut off that city and take it with the forces I landed. I will know for a fact that I have control of the city after I take it, and I know that I've minimized my losses in the process.
I also completely disagree that this will help you if you are behind the AI in terms of military power. If you don't have enough units to land next to a city, let the AI adjust defensively, but then still take the city with your forces, then you will definately not survive the counter attack from the AI after an amphibious assault. Sure. You may very well take the city, but you wont hold it. Not for long at least. To me, if I'm behind in units, the issue of kill ratio becomes incredibly important. If I can land forces on a nice defensive point on the AI's continent (maybe with an army for defense), I can establish a kill zone and whittle away his units with little to no losses on my side. That's more important in the long run then capturing a single city. Once I'm done killing his defensive units and destroying his road network nearby, I can take that city with impunity, and hold it. That's more important IMO. If I'm well behind in military, then odds are he can mount a pretty sizable counterattack in relation to the size of my assault. On defense, he will wipe out my attacking force. Of offense, I have control of the battle.
I suppose if all you want to do is take it and raze it to deprive the AI (and perhaps open a hole in his cultural border), then using marines to do that is valid. If you actually want to capture and hold that city, I'm having a hard time thinking of a single scenario in which you'd be better off using a marine assault then a traditional "land and assault" tactic. I actually see it almost exactly opposite to you. A marine assault is a luxury that players who are well ahead of the AI use when they can afford to obtain an otherwise uneeded tech, and can afford to take significant losses when attacking. I see it as a zerg approach to assault that should be avoided if possible.
My issue with this (and the reason behind my comment about "fancy words") is that there are a lot of newer players who really do envision a D-day style invasion when they think about using marines and performing amphibious assaults, and really do think it's the "best way" to mount an attack. You are aware that the Normandy landing area was not a city site, right? The reason that spot was chosen was because the Germans had the equivalent of a fortified unit on every coastal square, so the only way to attack was via an amphibious assault. They picked an area that they thought was least defended. Emphasis on "least defended".
Pop quiz: If there had been a stretch of land that was not fortified or defended, do you think the Allies in WW2 would have attacked at Normandy? Or do you think they would have landed where there were no defenders, established their beach head, and then moved inland from there? I'll bet you anything that the later would have been chosen. In Civ3 terms, an amphibious assault is by definition an attack from a transport ship to an occupied square. No one chooses to do that if they can land somewhere that is not defended instead.
Don't get me wrong. I'm sure there are situation where using marines is required (like wanting to take and raze a city). And in those cases, by all means, use the tactics written in this article. I'm just saying that a player needs to very carefully calculate the total costs involved with the attack. He needs to factor in the number of units he'll lose taking the city. He needs to calculate the likely number of forces that'll be thrown aganst him in a counter attack. He'll need to factor in the fact that the AI places a great value on city spaces and will attack them more readily then a stack in a mountain square for instance. That last one is critical. If you take a city, the AI will send every available unit to take it back. If you drop a stack on a hill or mountain next to a city, he'll be far less likely to attack you, but will instead defend. Even a relatively small force, if it's got artillery and fast attack units, can eventually wipe out a very large force, if all the other guy is doing is sitting there defending.
And that's not considering the danger of a flip. Putting your entire landing force in a city you just took this turn, which presumably is pressed in on all sides by the AIs culture, is a recipie for disaster. I just see negatives all the way around with that approach to assault.
Getting that foothold is more important IMHO then taking a city. After all, if you're even considering marines, then you've got battlefield medicine, so that's not really a factor. If your focus is on destroying his units and improvements, then mobility isn't a factor. Once I've got troops landed in the AI's territory, I can continually destroy his improvements and roads, cut off his cities, and gradually destroy his military. If I'm way behind the AI, this is the best way to win a war against him (everything else being equal of course). I've landed forces where I had less then 20 units, and the AI sent stacks of 40+ towards me, and I was able to win in the long run because I didn't waste units capturing cities, but instead focused on cutting off a section of his terrirtory, destroying his units in that territory, *then* taking a city. Sure. It takes a few more turns, but I find it works better.
Now an interesting use of marines is as coastal supression. Since a marine unit can land on another enemy occupied space, it means that it can capture workers in one turn from sea. One use for them is to just put one transport with one marine on it and have it accompany any ships you are using for naval bombardment along the AI coastline. Doing that will ensure that the AI wont repair the improvements you destroy since it wont put workers in a spot where they can be captured. Your marine unit is calculated by the AI as though it can attack into the coastal squares, so the AI wont move workers there.
Not that I've ever tried that (but it should work). I actually don't put a whole lot of value into bombarding AI coastlines. I generally find that if I spent enough to control the seas from his ships and have the extra naval units to sit around bombarding a coastline, then I probably would have been better off building something else instead. But if I've just destroyed his ships and have my ships sitting around doing nothing, why not bombard?
See? I'll even knock my own ideas...