brianb1974
Warlord
- Joined
- Nov 21, 2007
- Messages
- 157
I got a really "interesting" map today. If I had gotten this in a GOTM, I would have assumed that such a thing could only come about as the result of a sick and twisted map designer, not the usual RNG. I'm curious if anyone else has had a similar experience to this one.
My settings:
Darius (financial, organized)
of Persia (agriculture, hunting, immortals, apothecary)
Immortal
BignSmall
Huge
Temperate Climate
High Seal Levels
18civs
Ancient Start
Marathon Speed
Aggressive AI option
My start:
This looks like a no-brainer. Move settler NE and to the forested plains hill NN. The only thing that would make me change my mind would be some really good resources to the south, but it looks like more forest, so I don't bother sending my scout over there. He starts exploring SE. The settler moves as planned and finds...Meat city! Pigs to go with clams, cows, and more cows. Loads of food, decent production, and some forests to chop (more would grow).
Work the river cows to start with.
My research plan:
Animal Husbandry (reveal horses for immortals and work that MEAT)
Wheel (build immortals, hook up horses, and enable)
Probably pottery (want granaries for whipping and financial cottages)
Probably mining to bronze working (whip, chop, copper)
Build:
Warrior (when I start with a scout, I like to build a warrior to steal workers from the civs that my scout finds.
From the opening view, it looked more promising to scout to the North since it looked like a forested peninsula SW (it turned out to be an isthmus). My scout popped a couple huts for goldbut found nothing in the tundra before heading SW. Thus, at the time my warrior was done, I had no worker steal prospects and a suspicion of being isolated. So I built a worker next so that he would finish just a couple turns before learning animal husbandry. I must start pasturing as soon as possible.
The exploration continued. I popped the health herb event in 3550. Persepolis was still at size 1, so 2 free health in every city with no drawback. Woohoo. I did not realize yet (although maybe I should have), that the gods were toying with me giving me that free health. My worker finished just before animal husbandry finished and I started on wheel. Here's the world at that point.
Looks pretty good. My second city will be SW and get wheat, pigs, and horses in the uncultured square (who needs a fat cross). A third city NE gets crabs, wheat, marble, and sheep in the fat cross (but nothing in the uncultured square). Oh, and my scouts ran into Alexander's. I'm not Isolated,but he seems to be quite some way away.
It looked good to me. What do you think? I research wheel.
My exploration continued until I found Greece at the very south of the continent. It had a (really crappy) second city by then. Alex is my only continent-mate, so no point being nice to him for trading purposes. I was able to steal a worker and have a pretty good choke on him with a woodsman2 warrior. When he finally figures out how to kill it, I'll send an imortal or 2 down to hold the choke. His capital is pretty good, but there's no way I can keep it, so no point in investing enough immortals to kill it. Choking him is plenty. So he's pretty much going to be a non-factor in this game. I can use Darius' organized/financial traits and develop to my heart's content from northern tundra to southern. I've got a few great city sites and a dotmap plan for filling everything eventually.
So in 2950BC, I have hunting and ag (starting), animal husbandry, and just finished wheel.
I have 3 warriors and a scout. The first warrior is a woodsman2 and is harassing Alexander. The scout is going to lead the Greek worker back home. The other two warriors are close to home. Persepolis is size 2, halfway through a settler. The worker has pastured the pigs and one of the cows and is working on the other. After that, he'll start a road to the 2nd city (wheat/pig/horse) and then go there with the settler to work the new city. 82 gold, mostly from huts, a bit from pillaging Greece (and a bit more still to do).
Do you see the problem now?
Instead of clicking to label "All resources", I click "luxury resources". But it doesn't work. It won't show the luxuries. Why won't this damn thing function. Oh, there aren't any. Not one gold, silver, gems, fur, jumbos, incense, dye, sugar, spice, or anything nice!
I actually didn't see the problem yet. I proceeded to research pottery, which maybe was a mistake (maybe not).
What the hell do I do (or should I have done?) I don't have stone (the only source is down by Alex), so the pyramids will be quite a slog. Monarchy is a long way away with no good commerce. I haven't researched fish yet, but that doesn't get me all that much. I can start cottaging/leveraging financlal, but that's SLOW. I need some happiness now. Founding a religion isn't going to be easy. Where do I go with this. I'm way too happy with this game in virtually every way except for the happy problem to give up. There must be something. So what do you think?
1) Pyramids
2) Monarchy
3) Religion
4) Something else???
My settings:
Darius (financial, organized)
of Persia (agriculture, hunting, immortals, apothecary)
Immortal
BignSmall
Huge
Temperate Climate
High Seal Levels
18civs
Ancient Start
Marathon Speed
Aggressive AI option
My start:
This looks like a no-brainer. Move settler NE and to the forested plains hill NN. The only thing that would make me change my mind would be some really good resources to the south, but it looks like more forest, so I don't bother sending my scout over there. He starts exploring SE. The settler moves as planned and finds...Meat city! Pigs to go with clams, cows, and more cows. Loads of food, decent production, and some forests to chop (more would grow).
Work the river cows to start with.
My research plan:
Animal Husbandry (reveal horses for immortals and work that MEAT)
Wheel (build immortals, hook up horses, and enable)
Probably pottery (want granaries for whipping and financial cottages)
Probably mining to bronze working (whip, chop, copper)
Build:
Warrior (when I start with a scout, I like to build a warrior to steal workers from the civs that my scout finds.
From the opening view, it looked more promising to scout to the North since it looked like a forested peninsula SW (it turned out to be an isthmus). My scout popped a couple huts for goldbut found nothing in the tundra before heading SW. Thus, at the time my warrior was done, I had no worker steal prospects and a suspicion of being isolated. So I built a worker next so that he would finish just a couple turns before learning animal husbandry. I must start pasturing as soon as possible.
The exploration continued. I popped the health herb event in 3550. Persepolis was still at size 1, so 2 free health in every city with no drawback. Woohoo. I did not realize yet (although maybe I should have), that the gods were toying with me giving me that free health. My worker finished just before animal husbandry finished and I started on wheel. Here's the world at that point.
Looks pretty good. My second city will be SW and get wheat, pigs, and horses in the uncultured square (who needs a fat cross). A third city NE gets crabs, wheat, marble, and sheep in the fat cross (but nothing in the uncultured square). Oh, and my scouts ran into Alexander's. I'm not Isolated,but he seems to be quite some way away.
It looked good to me. What do you think? I research wheel.
My exploration continued until I found Greece at the very south of the continent. It had a (really crappy) second city by then. Alex is my only continent-mate, so no point being nice to him for trading purposes. I was able to steal a worker and have a pretty good choke on him with a woodsman2 warrior. When he finally figures out how to kill it, I'll send an imortal or 2 down to hold the choke. His capital is pretty good, but there's no way I can keep it, so no point in investing enough immortals to kill it. Choking him is plenty. So he's pretty much going to be a non-factor in this game. I can use Darius' organized/financial traits and develop to my heart's content from northern tundra to southern. I've got a few great city sites and a dotmap plan for filling everything eventually.
So in 2950BC, I have hunting and ag (starting), animal husbandry, and just finished wheel.
I have 3 warriors and a scout. The first warrior is a woodsman2 and is harassing Alexander. The scout is going to lead the Greek worker back home. The other two warriors are close to home. Persepolis is size 2, halfway through a settler. The worker has pastured the pigs and one of the cows and is working on the other. After that, he'll start a road to the 2nd city (wheat/pig/horse) and then go there with the settler to work the new city. 82 gold, mostly from huts, a bit from pillaging Greece (and a bit more still to do).
Do you see the problem now?
Instead of clicking to label "All resources", I click "luxury resources". But it doesn't work. It won't show the luxuries. Why won't this damn thing function. Oh, there aren't any. Not one gold, silver, gems, fur, jumbos, incense, dye, sugar, spice, or anything nice!
I actually didn't see the problem yet. I proceeded to research pottery, which maybe was a mistake (maybe not).
What the hell do I do (or should I have done?) I don't have stone (the only source is down by Alex), so the pyramids will be quite a slog. Monarchy is a long way away with no good commerce. I haven't researched fish yet, but that doesn't get me all that much. I can start cottaging/leveraging financlal, but that's SLOW. I need some happiness now. Founding a religion isn't going to be easy. Where do I go with this. I'm way too happy with this game in virtually every way except for the happy problem to give up. There must be something. So what do you think?
1) Pyramids
2) Monarchy
3) Religion
4) Something else???