Evil map!

brianb1974

Warlord
Joined
Nov 21, 2007
Messages
157
I got a really "interesting" map today. If I had gotten this in a GOTM, I would have assumed that such a thing could only come about as the result of a sick and twisted map designer, not the usual RNG. I'm curious if anyone else has had a similar experience to this one.

My settings:
Darius (financial, organized)
of Persia (agriculture, hunting, immortals, apothecary)
Immortal
BignSmall
Huge
Temperate Climate
High Seal Levels
18civs
Ancient Start
Marathon Speed
Aggressive AI option

My start:
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This looks like a no-brainer. Move settler NE and to the forested plains hill NN. The only thing that would make me change my mind would be some really good resources to the south, but it looks like more forest, so I don't bother sending my scout over there. He starts exploring SE. The settler moves as planned and finds...Meat city! Pigs to go with clams, cows, and more cows. Loads of food, decent production, and some forests to chop (more would grow).
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Work the river cows to start with.

My research plan:
Animal Husbandry (reveal horses for immortals and work that MEAT)
Wheel (build immortals, hook up horses, and enable)
Probably pottery (want granaries for whipping and financial cottages)
Probably mining to bronze working (whip, chop, copper)

Build:
Warrior (when I start with a scout, I like to build a warrior to steal workers from the civs that my scout finds.

From the opening view, it looked more promising to scout to the North since it looked like a forested peninsula SW (it turned out to be an isthmus). My scout popped a couple huts for goldbut found nothing in the tundra before heading SW. Thus, at the time my warrior was done, I had no worker steal prospects and a suspicion of being isolated. So I built a worker next so that he would finish just a couple turns before learning animal husbandry. I must start pasturing as soon as possible.

The exploration continued. I popped the health herb event in 3550. Persepolis was still at size 1, so 2 free health in every city with no drawback. Woohoo. I did not realize yet (although maybe I should have), that the gods were toying with me giving me that free health. My worker finished just before animal husbandry finished and I started on wheel. Here's the world at that point.
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Looks pretty good. My second city will be SW and get wheat, pigs, and horses in the uncultured square (who needs a fat cross). A third city NE gets crabs, wheat, marble, and sheep in the fat cross (but nothing in the uncultured square). Oh, and my scouts ran into Alexander's. I'm not Isolated,but he seems to be quite some way away.

It looked good to me. What do you think? I research wheel.

My exploration continued until I found Greece at the very south of the continent. It had a (really crappy) second city by then. Alex is my only continent-mate, so no point being nice to him for trading purposes. I was able to steal a worker and have a pretty good choke on him with a woodsman2 warrior. When he finally figures out how to kill it, I'll send an imortal or 2 down to hold the choke. His capital is pretty good, but there's no way I can keep it, so no point in investing enough immortals to kill it. Choking him is plenty. So he's pretty much going to be a non-factor in this game. I can use Darius' organized/financial traits and develop to my heart's content from northern tundra to southern. I've got a few great city sites and a dotmap plan for filling everything eventually.

So in 2950BC, I have hunting and ag (starting), animal husbandry, and just finished wheel.
I have 3 warriors and a scout. The first warrior is a woodsman2 and is harassing Alexander. The scout is going to lead the Greek worker back home. The other two warriors are close to home. Persepolis is size 2, halfway through a settler. The worker has pastured the pigs and one of the cows and is working on the other. After that, he'll start a road to the 2nd city (wheat/pig/horse) and then go there with the settler to work the new city. 82 gold, mostly from huts, a bit from pillaging Greece (and a bit more still to do).

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Do you see the problem now?
Instead of clicking to label "All resources", I click "luxury resources". But it doesn't work. It won't show the luxuries. Why won't this damn thing function. Oh, there aren't any. Not one gold, silver, gems, fur, jumbos, incense, dye, sugar, spice, or anything nice!

I actually didn't see the problem yet. I proceeded to research pottery, which maybe was a mistake (maybe not).

What the hell do I do (or should I have done?) I don't have stone (the only source is down by Alex), so the pyramids will be quite a slog. Monarchy is a long way away with no good commerce. I haven't researched fish yet, but that doesn't get me all that much. I can start cottaging/leveraging financlal, but that's SLOW. I need some happiness now. Founding a religion isn't going to be easy. Where do I go with this. I'm way too happy with this game in virtually every way except for the happy problem to give up. There must be something. So what do you think?
1) Pyramids
2) Monarchy
3) Religion
4) Something else???
 

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to me the map looks magnificent. You've got 8 different health resources, 7 of which will be claimed by the very first cities + food is abundant. That paired with hereditary rule will give you extremly large cities very early on.
In my experience health is the only growth limiting factor, as you can always build cheap warriors for that +1 happy.
Since it's immortal I'd skip Pyramids (too risky), and simply beeline Monarchy, after getting writing and hiring scientists that is.

Actually, I don't have much experience playing marathon (i.e none :) ) but I suppose it should work all the same
 
2)Monarchy=Hereditary Rule=No happy cap
 
No stone means pyramids is pretty much out of the question. Beeline monarchy. Then snag literature then CS beofre heading for liberalism. Kill alex with immortals if you want. If he doesn't have copper or iron anywhere nearby you could wait until you could support taking his cities. You could also just block him and kill him after liberalism or something(although dangerous against lonely immortal AI's).
 
That always happens to me on Big and Small maps. Plains, deserts, and tundras with no luxuries and/or no bronze, horses, or iron. Of course there is always one opponent on the other side of the world with beautiful expanses of grassland and every resource in the game.
 
Okay, so Monarchy is my plan.

How do I get there?
What's my tech path?

I started with ag and hunting.
I researched animal husbandry, wheel (which were definitely needed).
I researched pottery (maybe that was necessary, maybe not)
My initial plan was to go mining, bronze working, writing, whip libraries. I have enough production from cows and horses and stuff that maybe I can get away without mining, whipping, or shopping.
As long as I have pottery, I guess I might as well take writing for libraries to speed subsequent research.

Then beeline monarchy:
Mysticism
Polytheism (worth paying extra vs. meditation with marble?)
Priesthood (oracle)
Monarchy (HR and big cities)
If I use the oracle for code of laws and confucianism, that would be huge for me, but I don't think I'm likely to win that race. If I had postponed pottery (which was mainly to facilitate whipping) and writing and gone straight from AH and wheel to the monarchy beeline, then maybe oracle would have been possible.
 
I would go Writing(Assign some scientists to speed up research)-Mining-BW-Polytheism-Priesthood-(Aestethics from Oracle)-Monarchy-Literature(the Great Library is a no-brainer with marble). Hmm. Since this is Immortal, I was thinking what's the change with this plan that you will lose the Oracle.. Maybe Polytheism-Priesthood before Mining-BW? You only have 2 hills (and the other one holds pigs) so maybe Mining isn't priority.. And you don't have many forests either.
 
I am missing something I guess but why do you consider this map so evil/interesting? to me it looks pretty average/boring if anything...
 
It's an interesting start. Oodles and oodles of food resources (and herbal plant +2 health) and no health. Pretty large continent on which to be semi-isolated (and now virtuallyl isolated since I've got Alexander choked). If I had any happiness resources handy at all, it would be totally sweet. It just sucks to have no happiness whatsoever and very little in the way of good commerce. It's an 18 civs game, so there's probably a continent packed with tech whores that I'm going to have to find and catch up with using my enormous tracts of land.

I expect HR to pull me out of my unhappiness though so I can make a good go of this. I've almost got writing now and it's time to beeline monarchy.

PS--I finally found some happiness. It's whales. :p And they're up above a patch of completely useless tundra. Also, my scout found oil. I paid the 10 gold to reveal that there are a few oil patches but none near where I started. That information probably wasn't worth the early investment of 10gp--especially since one of the oil locations was already given away by the location of where the event happened.
 
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