Excellent Strategies

dankok8

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For those of you who are not familiar, the following link has some great strategy for attack and defense that new players in particular should look at. Even though labeled as MP strategies, these are certainly valid in SP as well.

http://fastmoves.wordpress.com/
 
It's on the main site. I was definitely pleasantly surprised by the content.
 
I learned something very important:

Archers: 2000 soldiers
Skirmishers: 4000 soldiers

That means Mansa Musa's power rating is usually a huge exaggeration if you are already accounting for the increased strength of Skirmishers yourself.
 
Happy to see you guys find something useful for yourself ! Feedback motivates, especially if it´s positive :)

We gladly take requests for articles - those also help in judging what people are interested in (next to checking the stats for each). Till the standalone (not bloglike) site is up with its own "request"-option, just send a pm or mail or use the comment function on the site :)

The specific links to the articles the OP is refering to are:
The Art of Attacking
Defending in Civ (mp)
 
I think the move about hitting a city with Horse Archers (any 2 move unit) within a single turn by roading the nook tile is just vicious. I've played MP before but have never used that or seen it used. :) It really gives the victim no chance to defend if no sentry net.

Even some of the discussion on city placement covers things I've never really thought about. This guy is just making himself some real MP competition by giving these useful tips. :lol:
 
I think the move about hitting a city with Horse Archers (any 2 move unit) within a single turn by roading the nook tile is just vicious. I've played MP before but have never used that or seen it used. :) It really gives the victim no chance to defend if no sentry net.

Even some of the discussion on city placement covers things I've never really thought about. This guy is just making himself some real MP competition by giving these useful tips. :lol:

You don't do that in single player?
 
This guy is just making himself some real MP competition by giving these useful tips. :lol:

He kindly wants to help the civfanatics in the teamer pitboss we are playing against civplayers :lol: Seriously, nice start jobe (and other writers)...
 
It is a lot more fun and exciting if you are able to play against people who knows how to play. Sharing tips ensures that ;)
 
You don't do that in single player?

You don't need to, since the AI doesn't care if you merely camp units in position to capture 1 or even several cities on the turn you DoW.

It's a very good tactic but nobody playing well should allow it since they should probably be guarding areas where someone could otherwise launch a surprise attack.
 
It's a very good tactic but nobody playing well should allow it since they should probably be guarding areas where someone could otherwise launch a surprise attack.

That´s called a sentry net, very good, 2 points for you :goodjob:

Just it can be tougher in the reality of a game human vs. human then one might think.
Still you are of course right - having a working sentry net is one of the most important aspects of multiplayer play, especially on an "open" map, where opponents can come from multiple directions (for example Team_Battleground). That doesn´t mean though that a majority of people playing multiplayer have mastered this :p :rolleyes:
 
You don't need to, since the AI doesn't care if you merely camp units in position to capture 1 or even several cities on the turn you DoW.
This reminds me what I always wanted to ask. AI really doesn't care? Because on a quite a few occasions AI vassaled itself to another powerful civ the very same turn my hordes got into position to make short work of it. I dont know if thats just a coincidence or maybe AI can realize whats going to happen when it sees 60 units stack next to the borders?
 
This reminds me what I always wanted to ask. AI really doesn't care? Because on a quite a few occasions AI vassaled itself to another powerful civ the very same turn my hordes got into position to make short work of it. I dont know if thats just a coincidence or maybe AI can realize whats going to happen when it sees 60 units stack next to the borders?

AFAIK coincidence. The AI loves shuffling into/out of vassal status anyway. Just ask Obsolete.

Just it can be tougher in the reality of a game human vs. human then one might think.
Still you are of course right - having a working sentry net is one of the most important aspects of multiplayer play, especially on an "open" map, where opponents can come from multiple directions (for example Team_Battleground). That doesn´t mean though that a majority of people playing multiplayer have mastered this

Though I've played on gamespy it's mostly been FFA, not any teamers. Gameplay is a little different in each case.

I never said it's easy, playing competent humans isn't (i've lost games for sure and one or two of the tactics you see me pull in SP were learned the hard way). However, it's simple enough to position units such that you can see anybody with a reasonable chance to attack you coming. Of course, that's before astro (optics for portugal). Defending coastal cities post-astro takes a lot of work.

The real challenge is actually stopping that force you notice, especially if it consists of mobile troops or stuff like massed woodsman II (usually on jaguars) or guerrilla II (longbows, xbows, celtic stuff). If there are ranges of hills longbow choke/forks can be incredibly annoying.
 
I remember reading that AI notice units next to their border, although there's no way I can corroborate that. As such, I play assuming they do and usually try to keep my units out of sight until as late as possible.
 
I dont think they do. Well at least on Warlord they dont. I sat outside of Maya with 20 ships for 3 turns before invading, they had 2 units defending the city.
 
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