morchuflex
Emperor
I agree that you have to look at the whole picture before feeling cheated by temporary bad luck
But sometimes, it is just way too unlikely.
In a recent game, playing Babylon, I went on an early war with my neighbors. I attacked them with hordes of veteran bowmen. Their cities only had regular phalanxes, no walls and no terrain bonuses. I lost seven attacking bowmen in a row. I stared at the screen for a few seconds. Then, sadly, I hit < ctrl - shift - Q >...
In another game, playing Romans, my army of elite legionaries attacked a non-fortified swordsman standing on grassland (w/o any river inbetween!) and lost 11 HP in a row.
Such things did not happen in Civ2. It really makes the game harder (which can be good in a way), but makes me feel unsecure (as in Civ1 or Col). I hate that.
Plus, it's highly unrealistic. I just lost a BB to an enemy ironclad. In the real world, a BB could destroy about 100 ironclads without ever taking a hit (just by staying out of their range!).
But sometimes, it is just way too unlikely.
In a recent game, playing Babylon, I went on an early war with my neighbors. I attacked them with hordes of veteran bowmen. Their cities only had regular phalanxes, no walls and no terrain bonuses. I lost seven attacking bowmen in a row. I stared at the screen for a few seconds. Then, sadly, I hit < ctrl - shift - Q >...
In another game, playing Romans, my army of elite legionaries attacked a non-fortified swordsman standing on grassland (w/o any river inbetween!) and lost 11 HP in a row.
Such things did not happen in Civ2. It really makes the game harder (which can be good in a way), but makes me feel unsecure (as in Civ1 or Col). I hate that.
Plus, it's highly unrealistic. I just lost a BB to an enemy ironclad. In the real world, a BB could destroy about 100 ironclads without ever taking a hit (just by staying out of their range!).