Keniisu
YouTuber | Modder
Civilzation V: Expanded World - Designs (CIV5:EW)
These Civilization designs may be implemented into a mod I'm planning to make. This thread is here so that I may get feedback on my ideas and Civilizations before they are made. If you want to use any idea here then please contact me and I will respond with a Yes or No depending on my interest in making it.
Completed Civilization Designs:
Denmark (Canute IV the Holy)
Spain (Phillip II)
Iraq (Abdul Rahman)
Upcoming Civilization Designs:
America (???)
Sweden (???)
Norway (???)
China (???)
These Civilization designs may be implemented into a mod I'm planning to make. This thread is here so that I may get feedback on my ideas and Civilizations before they are made. If you want to use any idea here then please contact me and I will respond with a Yes or No depending on my interest in making it.
Completed Civilization Designs:

Spoiler :
Unique Ability: Divine Legitimacy - 25% of the civilization's faith
is converted into Happiness. Every specialist in the holy city provides +2 Faith
and +1 Culture
.
Unique Unit: Bishop - Replaces Missionary. Spreads religion 15% faster and gives +3 Faith
and +2 Culture
every time it spreads the religion.
Unique Building: Chapel - Replaces Shrine. +3 Faith
per turn and Border Growth speed is increased by 15%



Unique Unit: Bishop - Replaces Missionary. Spreads religion 15% faster and gives +3 Faith


Unique Building: Chapel - Replaces Shrine. +3 Faith


Spoiler :
Unique Ability: Wealth of Grandeur: Gain +2 Gold
for every caravan heading to other Civilizations. Gain 60 Gold
every time a world wonder is produced.
Unique Unit: Great Trader - Replaces the Great Merchant. Gain 10% more gold than a regular Great Merchant and can produce a unique improvement known as the "Trading Ground" which aids the closest city with +6
per turn.
Unique Building: Cuartel - Replaces Barracks. Units gain +35xp for every military unit produced in this city.


Unique Unit: Great Trader - Replaces the Great Merchant. Gain 10% more gold than a regular Great Merchant and can produce a unique improvement known as the "Trading Ground" which aids the closest city with +6

Unique Building: Cuartel - Replaces Barracks. Units gain +35xp for every military unit produced in this city.

Spoiler :
Unique Ability: Militaristic Force: Coups gain a +2% chance of success for every militaristic unit that is garrisoned. Gain Military units from Militaristic city-states 25% faster.
Unique Unit: Gāim - Replaces Spearman. Has 16
unlike the Spearman and has no extra terrain costs.
Unique Building: Sūq - Replaces Market. Produce +3 for every trade route established with Militaristic and Maritime City-States.
Unique Unit: Gāim - Replaces Spearman. Has 16

Unique Building: Sūq - Replaces Market. Produce +3 for every trade route established with Militaristic and Maritime City-States.
Upcoming Civilization Designs:
America (???)
Sweden (???)
Norway (???)
China (???)