sputnik323
Magelord
- Joined
- Sep 27, 2008
- Messages
- 394
I have mentioned this concept in other forums, so I will give a brief background for anyone else who would like to contribute.
Guilds in the past served a very real defensive function to the cities and towns they existed in. They protected their trade and money with force - much like the drug cartels of today. So if anyone has ideas how to bring out the weaponized aspects of the corporations in orbis...
Idea from FF promotions:
Three-field order – Gains access to the Master Rancher promotions since they are familiar with animals and how to work them
Bank of Vivaldi – reduce units upkeep (Idea from A Golden Dragon)
Hansa – Access to the Master Fletcher promotions - since they have access to goods from far and wide
Prospector’s Guild – Access to the Master Smith promotions - they have the best metals
Globe troupe – this corp is kind of the corp of weenies j/k - maybe increase espionage points?
Circle of transmuters – Maybe add some Master promotions for gunpowder units?
Order of Arches – Give the units of this corp the ability to sacrifice themselves and cost money to build stronger city walls?
Intricate Weavers – Maybe the FF masters promotions that deal with some of the armor promotions would be good here... not too sure?
Circle of Eight - New promotions that give units magic weapons, Like wizards cloaks, staves, ect that do extra spell damage or give affinity to mana types ect.
Guild of the Nine - none, they already play their part in war ... big time
Ratcatchers Guild - access to the Master Outfitter promotions
Smugglers ports - access to upgraded ship promotions? - Silk sails? Copper Hulls? upgraded cannons?
Since these promotions take gold rather than XP I see them as extremely valuable and cool to make gold even that much more important. "My soldiers need better weapons, guess I better demand more gold from that putz Cardith Lorda!"
Guilds in the past served a very real defensive function to the cities and towns they existed in. They protected their trade and money with force - much like the drug cartels of today. So if anyone has ideas how to bring out the weaponized aspects of the corporations in orbis...
Idea from FF promotions:
Three-field order – Gains access to the Master Rancher promotions since they are familiar with animals and how to work them
Bank of Vivaldi – reduce units upkeep (Idea from A Golden Dragon)
Hansa – Access to the Master Fletcher promotions - since they have access to goods from far and wide
Prospector’s Guild – Access to the Master Smith promotions - they have the best metals
Globe troupe – this corp is kind of the corp of weenies j/k - maybe increase espionage points?
Circle of transmuters – Maybe add some Master promotions for gunpowder units?
Order of Arches – Give the units of this corp the ability to sacrifice themselves and cost money to build stronger city walls?
Intricate Weavers – Maybe the FF masters promotions that deal with some of the armor promotions would be good here... not too sure?
Circle of Eight - New promotions that give units magic weapons, Like wizards cloaks, staves, ect that do extra spell damage or give affinity to mana types ect.
Guild of the Nine - none, they already play their part in war ... big time
Ratcatchers Guild - access to the Master Outfitter promotions
Smugglers ports - access to upgraded ship promotions? - Silk sails? Copper Hulls? upgraded cannons?
Since these promotions take gold rather than XP I see them as extremely valuable and cool to make gold even that much more important. "My soldiers need better weapons, guess I better demand more gold from that putz Cardith Lorda!"