TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
I see a lot of questions on here about how to expand and some misconceptions on what "crashing the economy" means. I also see a lot of requests for "SE", which actually doesn't mean anything, but essentially what the posters often ask is how to use specialists to compete at high levels. The trick is to realize that you need to understand the basics, and that no tile improvement, farm or cottage, will change that fact.
Below you'll see that you don't need anything crazy to win on immortal. There are no world wonders constructed, just basic cottages, 2 specialist cities, and expansion. Speaking of expansion, I have 10 cities at 1 AD and could have settled #11 (but couldn't get workers there to improve yet).
Settings: Washington (CHA/EXP), Immortal/normal, no events or huts. Normal size Fractal map.
Situation 1, 1 AD: For all intents and purposes, we're isolated. The land is actually pretty good; although we don't have gold or gems there's a lot of green. Worker first, research animal husbandry, and use warriors to spawnbust the island (note that this is also a good practice game for keeping barbs in check with only warriors!). Here's a picture of my empire @ 1 AD:
As you can see, I've yet to gain currency OR code of laws. The only major economy techs I have at the moment are pottery, writing, and monarchy - the latter is how you grow cities early on without pyramids + rep. Normally, you research another tech and trade for it, but in isolation it's so important that you want to tech it yourself if you don't have pyramids!
I have farmed a great scientist, and intend to switch from aesthetics to CoL to bulb philosophy with him - netting taoism and getting closer to liberalism (also it slows down the AI hitting lib).
I will attach the saves for anyone who wants to take a look at how 10 cities by 1 AD is realistic, and to practice getting there.
View attachment TheMeInTeam REX AD-0001.CivBeyondSwordSave
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
Below you'll see that you don't need anything crazy to win on immortal. There are no world wonders constructed, just basic cottages, 2 specialist cities, and expansion. Speaking of expansion, I have 10 cities at 1 AD and could have settled #11 (but couldn't get workers there to improve yet).
Settings: Washington (CHA/EXP), Immortal/normal, no events or huts. Normal size Fractal map.
Situation 1, 1 AD: For all intents and purposes, we're isolated. The land is actually pretty good; although we don't have gold or gems there's a lot of green. Worker first, research animal husbandry, and use warriors to spawnbust the island (note that this is also a good practice game for keeping barbs in check with only warriors!). Here's a picture of my empire @ 1 AD:
As you can see, I've yet to gain currency OR code of laws. The only major economy techs I have at the moment are pottery, writing, and monarchy - the latter is how you grow cities early on without pyramids + rep. Normally, you research another tech and trade for it, but in isolation it's so important that you want to tech it yourself if you don't have pyramids!
I have farmed a great scientist, and intend to switch from aesthetics to CoL to bulb philosophy with him - netting taoism and getting closer to liberalism (also it slows down the AI hitting lib).
I will attach the saves for anyone who wants to take a look at how 10 cities by 1 AD is realistic, and to practice getting there.
View attachment TheMeInTeam REX AD-0001.CivBeyondSwordSave
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave