BlindEyedJack
Chieftain
- Joined
- Oct 30, 2005
- Messages
- 2
I've been able to figure out the advantages of the leader traits except one: expansionist. From my understanding, it helps early civs deal with flood plains and jungles in their fat cross, but I just don't see what the point is in the later levels of the game. I'm currently in 1600AD (roughly) and most of my cities have 8~10 more "healthy" than "unhealthy" (thanks to copius amounts of resource related health bonuses) and its not like having an extra 2 healthy is going to give my any more of an advantage. Could someone give me some insight into this trait?
Also, are first strikes guaranteed hits or does a first strike simply give your units a chance to cause damage before the enemy can? Are the only used in defense or are they also used when attacking units?
Also, are first strikes guaranteed hits or does a first strike simply give your units a chance to cause damage before the enemy can? Are the only used in defense or are they also used when attacking units?