TrailblazingScot
I was kittenOFchaos
From the article:
"Second, the Expansive trait now only grants a 25% bonus to worker production instead of 50%."
I didn't know that Expansive had that bonus to begin with.
And even if it did, I thought the Expansive trait was already considered one of the weaker ones because health doesn't really pose that much of an issue. No?
Was the bonus to Worker production really that powerful that it had to be reduced?
Expansionistic easily one of the most powerful traits...especially in multiplayer.
Cheaper granaries, means bigger cities or quicker regrowing cities for more slaving far sooner.
Quicker worker construction means they can be made quicker and in greater numbers and key resources are linked sooner.
The health bonus is simply a cherry on the top of two great things.
It needed nefing, I think they didn't go too far, just right.