• Our Forum Hosts will be doing maintenance sometime in the next 72 hours and you may experience an outage lasting up to 5 minutes.

Experience Points and Leveling

agoodfella

Prince
Joined
Nov 12, 2001
Messages
591
Location
USA
I can't figure it out. I've watched one of my units closely who has engaged in a number of fights successfully, but his XP and Levels don't seem to budge.

Can this be right? What is the formula exactly?

Thanks
 

Enigma256

Warlord
Joined
Aug 22, 2006
Messages
282
XP against barbs is capped at 10

other than that, you get atleast 1 XP, more if you have worse odds (actually the strength ratio matters, but odds is close enough)

the required XP for a level is based on the following formula: (level^2 + 1)
so its 2 5 10 17 26 37....
of course 25% less for Charismatic leaders
 

Jaybe

civus fanaticus
Supporter
Joined
Sep 24, 2001
Messages
2,602
Location
Las Vegas, Nevada
And XP against animals is capped at 5;
and after you upgrade your unit you will have only 10 XP accumulated*, but you retain all your promotions.

* Unless a Great General is attached, in which case you retain all your XP (and your upgrade costs zero gold).
 

JKWSN

Enlightened Despot
Joined
Sep 9, 2007
Messages
68
the required XP for a level is based on the following formula: (level^2 + 1)
so its 2 5 10 17 26 37....


That is handy to know. I thought it was an additive series of odd numbers, but didn't know how they programmed it.

3+2=5
5+5=10
7+10=17
9+17=26
11+26=37
etc
 

lulu135

Warlord
Joined
Aug 4, 2007
Messages
135
That is handy to know. I thought it was an additive series of odd numbers, but didn't know how they programmed it.

3+2=5
5+5=10
7+10=17
9+17=26
11+26=37
etc

It's the same:

The difference between successive numbers in the x^2+1 sequence is:
((x+1)^2+1)-(x^2+1)=2x+1
which gives you your additive sequence.
 

JKWSN

Enlightened Despot
Joined
Sep 9, 2007
Messages
68
^ I recognized that after seeing the formula. I was commenting on a different method I used to track the exp needed. When using a GG I only have to do quick, simple arithmetic to figure out what the final level will be; the formula requires more math, but less memorization. It is also nicer for coding purposes.
 

ditchhook

Chieftain
Joined
Dec 8, 2005
Messages
99
Hello everyone,

On a related question, I'm trying to cultivate a unit up to "level 6" to qualify my civilization for West Point. Does that mean six promotions on the unit, acquired by any means? Does it mean a hard and fast number of experience points?

I started my 'West Point' unit as a Quenca (I think) which begins life with a 'star' promotion. Will that initial promotion count as a 'level' for the purposes of qualifying for building West Point?
 

Supr49er

2011 Thunderfall Cup
Joined
Jan 25, 2006
Messages
3,603
Location
Bear Flag Republic
Hello everyone,

On a related question, I'm trying to cultivate a unit up to "level 6" to qualify my civilization for West Point. Does that mean six promotions on the unit, acquired by any means? Does it mean a hard and fast number of experience points?

I started my 'West Point' unit as a Quenca (I think) which begins life with a 'star' promotion. Will that initial promotion count as a 'level' for the purposes of qualifying for building West Point?

You need a level 6 unit which requires 26 XP. If you put a GG on a single unit it adds 20 XP immediately. If you have a 10 XP unit, it would be the level 6 unit you need for West Point.
 

nbcman

King
Joined
May 10, 2007
Messages
896
@ ditchhook

Free promotions do not count as an experience level. So the Quechua would have to get to Level 6 not just Level 5 to qualify for building West Point.
 

dragodon64

Noble
Joined
Jul 7, 2006
Messages
870
Location
Austin, TX, USA
For west point, I usually have at least a few units with 16+ xp, so I use the GG on 2 or more of them to spread it out more while still getting the necessary 26xp.
 

Solomwi

Prince
Joined
Jul 24, 2003
Messages
400
The formula for XP gained in a single battle, by the way, is 4/R when attacking and 2/R when defending, rounded down to the nearest integer with a minimum of 1. R is the ratio of your unit's effective strength to the enemy unit's effective strength. Note that it's effective strength, meaning after the modifiers are taken into account (it's the number displayed for each unit when you hover over the enemy to check your odds). So winning an even battle gives you 4 XP, and winning, say, a 10 vs. 5 battle gives you 2 XP. Note that first strikes don't alter your unit's effective strength, so the Drill line of promotions can give you an advantage in a battle without reducing the XP you gain from it.
 
Top Bottom