EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
I couldn't resist being the first to post here 
The intention of this post is to stimulate discussion about Iroquois strategy.
So I decided to start with the Iroquois. Played a quick preliminary test game to learn the game mechanics, and then restarted a real game. This is a report on that 2nd game. Since we're all learning the game, I decided ppl could learn from my mistakes!
Civ: Iroquois (Hiawatha)
Map: Continents, standard size
Difficulty: Prince
Speed: Standard
I included my initial and final (so far) savegame.
Overall Strategy:
The Iroquois seem like a REX (Rapid EXpansion) type of civ. The Great Warpath trait makes it so forests and jungles *in friendly territory* are considered roads. This saves both gold AND time. It saves gold because you don't have to build as many roads and therefore pay their upkeep. And it saves time since you devote fewer workers to road building.
This combined with the Mohawk Warrior's bonus in forests and jungles, makes the Iroquois a REXing yet defensive civ.
Therefore early game strategy was to expand quickly, block off other civ's expansion, and grab as many resources as I could. That means I would end up with alot of small cities.
Economic focus was on production and gold to train settlers, pay for tiles and grab more resources.
I figured by midgame I would convert to a builder strategy once I had taken up all the land I needed.
Actual Game:
Build order:
Social Policy Order:
Early Tech Order:
Synopsis:
The early game went as planned. Expansion went smoothly and I grabbed alot of resources!
So it seems my initial game strategy was sound.
By midgame however, I stalled economically
I put too much focus on gold and not enough on culture. My social policies couldn't keep up with my expansion. Eventually I hit the happiness cap and couldn't build any more cities or grow any more population.
In hindsight my social policies should have been: Liberty-Citizenship-Meritocracy. Instead of Liberty-Collective Rule-Republic. I should have built more cultural buildings to advance my social policies. Ideally I should've gone for Piety-Organized Religion-Theocracy as well. That would've have provided me with more happiness to support my expansion.
Another alternative would have been to build up military sooner, and puppet Persian or Indian cities for their happiness resources.
Thoughts anyone?

The intention of this post is to stimulate discussion about Iroquois strategy.
So I decided to start with the Iroquois. Played a quick preliminary test game to learn the game mechanics, and then restarted a real game. This is a report on that 2nd game. Since we're all learning the game, I decided ppl could learn from my mistakes!
Civ: Iroquois (Hiawatha)
Map: Continents, standard size
Difficulty: Prince
Speed: Standard
I included my initial and final (so far) savegame.
Overall Strategy:
The Iroquois seem like a REX (Rapid EXpansion) type of civ. The Great Warpath trait makes it so forests and jungles *in friendly territory* are considered roads. This saves both gold AND time. It saves gold because you don't have to build as many roads and therefore pay their upkeep. And it saves time since you devote fewer workers to road building.
This combined with the Mohawk Warrior's bonus in forests and jungles, makes the Iroquois a REXing yet defensive civ.
Therefore early game strategy was to expand quickly, block off other civ's expansion, and grab as many resources as I could. That means I would end up with alot of small cities.
Economic focus was on production and gold to train settlers, pay for tiles and grab more resources.
I figured by midgame I would convert to a builder strategy once I had taken up all the land I needed.
Actual Game:
Build order:
Scout
Warrior
Granary
Settler
Worker
Worker
Archer
Settler
Warrior
Granary
Settler
Worker
Worker
Archer
Settler
Social Policy Order:
Liberty
Collective Rule
Republic
Collective Rule
Republic
Early Tech Order:
Pottery
Animal Husbandry
Trapping
Calendar
Mining
Bronze Working
Archery
Iron Working
The Wheel
Writing
Animal Husbandry
Trapping
Calendar
Mining
Bronze Working
Archery
Iron Working
The Wheel
Writing
Synopsis:
The early game went as planned. Expansion went smoothly and I grabbed alot of resources!

By midgame however, I stalled economically

In hindsight my social policies should have been: Liberty-Citizenship-Meritocracy. Instead of Liberty-Collective Rule-Republic. I should have built more cultural buildings to advance my social policies. Ideally I should've gone for Piety-Organized Religion-Theocracy as well. That would've have provided me with more happiness to support my expansion.
Another alternative would have been to build up military sooner, and puppet Persian or Indian cities for their happiness resources.
Thoughts anyone?