Explain why police station does not lessen corruption.

Baron Scot

Minister of Slacking
Joined
May 28, 2002
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ok, i live in suburban boston, a typical average town. it has a police station (i bet you are amazed). now for instance lets remove the entire police force, what would happen?

-we are at war, so therefore riots would rule and a cloud of smoke would pour from our center, possibly destroying our barrack

-corruption levles would stay the same. aside from the riot, crime levles would be unchanged by the lack of badges.

now, if you agree with the preceding it is hopeless.

to have corruption (or crime) stay the same with or without the presence of police is completly baffeling.

ok lets just say they do boost morale and keep wartime peace, i fail to understand the lack of common sence to incorperate corruption reduction with its function.

please try to convince me otherwise
 
I fail to see how a police station would realistically "boost morale and keep wartime peace".
 
that function of the police station i am choosing not to argue. i realize that it does not, i just wanted a quick for instance to make it 'true'

what reall gets me is the corruption
 
Although corruption is crime, when a game says "crime" it means crime in the small scale (a thief in a bank, people fighting in the streets, damages to private property, costumed characters trying to conquer the world, etc) and corruption means the type of crime that can only be done in high political positions. Police stations control the small scale crime, for the big time crimes police is forget and the cases go directly to the courthouses. So, police can't do anything about corruption, only courthouses.
 
dont start me on the simpsons, i am obsessed enough

you should see my sim golf game where i made a mod for everything to look and sound like springfield.
 
Patch your game to any patch level (though get 1.21) and police stations do reduce corruption
 
Yes, but lke other corruption reducers only to an extent and minimal with distant towns.

The absurdly high corruption in distant towns and cities is unrealistic, especially with Democracies. If so, shouldn't Alaska and Hawaii be dens of abject corruption being so far from the capital? So the whole corruption thing is wrong in the game.

Know what would really reduce corruption? Sending some military and declaring martial law. Bt we can't do that either,
 
Originally posted by Zouave
If so, shouldn't Alaska and Hawaii be dens of abject corruption being so far from the capital? So the whole corruption thing is wrong in the game.

They would maybe need more than 10 people living there to be corrupted.

:lol:
 
Originally posted by Zouave


Know what would really reduce corruption? Sending some military and declaring martial law. Bt we can't do that either,

Generally, military control does not reduce corruption, though it may reduce political resistance. Without the checks and balances of free markets, production usually drops dramatically.
 
in our society there is at best porportionally minimal corruption despite the presence of law enforcement.

that is why i am frustrated to see size 12 cities half a world away have 1 gold and 27 corruption. why would mr and mrs civ want to live where eveything is corrupt?

and as many people bring up, how can honalulu, nome, and guam stay productive parts of our nation despite being far away?

lastly, the most corrupt city ie: washington D.C. remains corruption free in the civ world, go figure
 
Corruption increased with the distance to capitol is unrealistic only in the modern world. It has meaning if we talk about ancient empires.
 
Exactly. They should tone down the widespread corruption of faraway cities with a modern/near-modern tech.

I think Police Stations shouldn't control corruption because it may or may not. The police can be used by oppressive governments to keep the population under control, and as such the Police may become as corrupt if not more corrupt than the populace. Maybe another improvement should be built ("City Hall")... or another professional ("Corruptions Investigator") can be created... or maybe if corruption can be made dependent on how connected your city is to the capital - road=level1, rail=level2, port/airport=level3, hero/army stationed=level+1.
 
Originally posted by Reboot

I think Police Stations shouldn't control corruption because it may or may not. The police can be used by oppressive governments to keep the population under control, and as such the Police may become as corrupt if not more corrupt than the populace. Maybe another improvement should be built ("City Hall")... or another professional ("Corruptions Investigator") can be created... or maybe if corruption can be made dependent on how connected your city is to the capital - road=level1, rail=level2, port/airport=level3, hero/army stationed=level+1.

2 very good ideas

city hall or other improvment

corruption based upon connection to capitol

Graeme the mad- i checked on what you said, my version 1.21 police stations do not reduce corruption as you stated
 
Thats very odd BAron - have you downloaded any mods or have you ever gone into the editor because they really do
 
Oh yeah and corruption already is based on connection to capital
 
I thought it's only limited by the proximity to the capital/forbidden city?

Built a port in my faraway city... didn't seem to make a difference.
 
i havent downloaded the editor and i dont use mods

as for the connections i knew it was to a certain extent, but i wanna see them erase the limit and let all cities have the capability to lessen corruption through connections

one question though

A=capitol
B C = far away cities

B is on the coast but not C. B and C are connected by roads/rail. A and B are connected by seaport

would C recieve reduced corruption for the connection?
 
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