Exploding Elohim?

jacktannery

Prince
Joined
Apr 8, 2006
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446
Location
Dublin
So I just finished my second 0.31 game, and for once found it extrememly difficult. I was Balseraphs, fighting the Elohim. And for some reason, seemingly at random, the Elohim kept exploding. All of my heroes died in about six turns, and the rest of my army followed after. Only my mages survived, but I still one the war. My losses were approximately double theirs, and all of my units died due to exploding elohim.

I may be wrong but it seems that every failed attack on an Elohim unit within Elohim lands, and approximately half of successful attacks on an Elohim unit within thier lands, would cause an exposion damaging every unit within one-two tiles c. 5-25% fire damage, killing them if they they were already wounded.

I have never seen this before: is it an Elohim spell, or an ROK-only spell (they followed the runes)? Or is it a balseraph/Overlords power? (It was particularly noticeable when using the Drown)? Has anyone else noticed it?
 
There is an explode-mechanism but only aplayable as you described to pyre zombies, an AV unit. Were the Elohim AV?
 
No, they were Runes of Kilmorph. Some of their cities also had the Order religion, but I don't think they ever adopted it. It felt a little like fire zombies alright, but on every single one of their units (for example champions, archers, monks, and so on). I did notice that their Disciple units were particularly combustable.
 
[NWO]_Valis;6737997 said:
There is an explode-mechanism but only aplayable as you described to pyre zombies, an AV unit. Were the Elohim AV?

Aren't pyre zombies sheiam?
 
So I just finished my second 0.31 game, and for once found it extrememly difficult. I was Balseraphs, fighting the Elohim. And for some reason, seemingly at random, the Elohim kept exploding. All of my heroes died in about six turns, and the rest of my army followed after. Only my mages survived, but I still one the war. My losses were approximately double theirs, and all of my units died due to exploding elohim.

I may be wrong but it seems that every failed attack on an Elohim unit within Elohim lands, and approximately half of successful attacks on an Elohim unit within thier lands, would cause an exposion damaging every unit within one-two tiles c. 5-25% fire damage, killing them if they they were already wounded.

I have never seen this before: is it an Elohim spell, or an ROK-only spell (they followed the runes)? Or is it a balseraph/Overlords power? (It was particularly noticeable when using the Drown)? Has anyone else noticed it?

Have you installed "Broader Alignment 1.1"? The downloadable version of that currently has the Explode-effect tied to the Combat I promotion (known bug at the moment).
 
The problem can be easily fixed by changing <PythonPostCombatLost>postCombatExplode(pCaster,pO pponent)</PythonPostCombatLost> to <PythonPostCombatLost></PythonPostCombatLost> in the Combat 1 promotion define in CIV4PromotionInfos.xml. This is actually the only promotion to have a <PythonPostCombatLost> or <PythonPostCombatWon> effect, since Grey Fox only added the tags so my modmod would be easier to make, and forgot to remove this after testing.


There is one more serious bug, which is less easily fixed; whenever a city is razed, you get all the equipment that could have been in building form there, whether it was or not. Less obviously, the same code also makes your alignment change based on all buildings that could be there instead of those that are.

Also, Grey Fox didn't move the Great Sage from Writing to Arcane Lore.
 
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