Exposing the Rev Indexes

phungus420

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Joined
Mar 1, 2003
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6,296
One thing that drives me utterly crazy about Revolutions is the lack of transparency in regards to the Rev Indexes. I really want to get the hidden causes to display. All in all Revolutions is awesome, but this is a total drawback. If you add up all the + and - that are shown, it only accounts for half the effects on the RevIndex usally.

I know it's got to be semi easy to fix. Been tinkering here and there, but so far no luck. Anyone have any ideas? I'm pretty sure what I'm looking for will all be in ...\Gameready\Revolution.py The thing is where I think I'm seeing the indexes calling to be declared, it is the purple code that usually means that something is referncing XML values. Hmmmm, well, I need to delve into this a little bit more.

If anyone has any ideas how to go about this, or really just where and how to start, please point. After releasing the WolfRevolution mod, this is now my primary goal.
 
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