Extra Features for Better AI that will make Micro/Macro Managing Easier.

kniteowl

Pirate Captain :P
Joined
Dec 27, 2005
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NZ
I wasn't sure which Thread I Should Post this so I decided to make my own thread lol

Anyways, I've noticed Blake and Co, have been including extra features in their Better AI Improvements such as Planes having auto- exploring around their Territory, especially the coast which would make it easier for the Player to Notice an AI Sea Invasion from miles away.

Another Improvement was they already implemented was, where you can assign One type of specialist to prevent GPP pollution without the Governor Messing up. Eg- When you force assign One Merchant the Governor will only assign Merchant Specialist for that City from now on. It won't use other specialist like Priest or Engineers if to emphasize Hammers that would would Pollute your GPP.

Another Option I'd Like included in Better AI would be a Pre-chop Button, I've alway had to count the number of turns my workers have been chopping and then stop them before they complete their chopping which was quite annoying, because sometimes I forget and have to load my auto-save of the previous turn to prevent my worker from completing it's chop so having a Pre-chop option for workers would be nice, I guess the number of turns for Pre-chopping would be different depending on the Speed of the game.

Anyone Else Here have idea's that would Improve Micro/Macro-management of the game, please feel free to post your Ideas here.
 
Pre-build-anything: Very useful if you want to have copper ready to hook up, but raging barbarians would tear it down if you actually built it.

Auto-explore[defensive]. Don't attack, and only end one's turn in +defense terrain if one must.

Auto-transport. Transport ships that moves auto-workers (or other auto-units) around who want to move to a different chunk of land.

Go-to that understands airlifts.
 
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