ExtraModMod continued

...I just noticed that the mountaineer promo isn't in this modmod after trying to build a Paramander for it. Any thoughts on adding that in?
I don't know what that promotion does. Generally, adding new mainline promotions is not something I want to do.
Is it possible to make Illusionist a toggle for Svart mages?
Yes, should be possible with some XML work. I'd say this would affect balance too much for this mod, sory.
 
I don't know what that promotion does. Generally, adding new mainline promotions is not something I want to do.
It is a promotion I added to MagisterModmod which simply grants the unit the ability to cross Peaks, but not to fly.

The important part is the <bAllowsMoveImpassable> tag, which does exist in MNAI..

Originally it was a dummy promotion I gave to Soldiers of Kilmorph and Paraanders so they wouldn't lose their ability to cross speaks if upgraded to champions or Paladins, but eventually I decided to let Runes of Kilmorph units with Guerilla 2 or Dwarf purchase it while under the Runes state religion.
Spoiler :

...\Assets\XML\Units\CIV4PromotionInfos.xml:
Code:
        <PromotionInfo>
            <Type>PROMOTION_MOUNTAINEER</Type>
            <Description>TXT_KEY_PROMOTION_MOUNTAINEER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereqOr1>PROMOTION_GUERILLA2</PromotionPrereqOr1>
            <PromotionPrereqOr2>PROMOTION_DWARF</PromotionPrereqOr2>
            <TechPrereq>TECH_WAY_OF_THE_EARTHMOTHER</TechPrereq>
            <StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
            <UnitReligionPrereq>RELIGION_RUNES_OF_KILMORPH</UnitReligionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/BaseTerrain/Peak.dds</Button>
            <bAllowsMoveImpassable>1</bAllowsMoveImpassable>
            <iAIWeight>100</iAIWeight>
        </PromotionInfo>
 
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