Eyeball exploit

Joined
Jun 27, 2007
Messages
2,248
Location
Hamilton, Ontario
When I used that spell that creates a floating eye, I noticed that enemy units will attack it even though it's harmless. I was able to keep an invasion stack from advancing by giving it an eyeball to kill every turn. I don't know if this scenario would ever be patched, but assuming it's possible the eyeball should be considered unimportant by the AI.
 
Eyeballs are good for tempting enemy units to move outside of city walls. :)
 
I've used Fireballs for that. Launch a Fireball right outside a city, and watch the people blow themselves up killing it. Then, Fireball the weakened opponent a second time.

I guess that makes some degree of sense, given that the Doviello would find a Fireball to be strange and unnatural...
 
I've used Fireballs for that. Launch a Fireball right outside a city, and watch the people blow themselves up killing it. Then, Fireball the weakened opponent a second time.

I guess that makes some degree of sense, given that the Doviello would find a Fireball to be strange and unnatural...

Oh, I never thought of that!!

Thanks!

Breunor
 
Top Bottom