- Joined
- Apr 11, 2011
- Messages
- 11,902
I have had a little play around with Fabricate Scandal as Catherine. Its pretty OP.
The main factor against it is the deault time to completion is 16 turns but you should be running Machievellianism and have the Linguist promotion which make this drop to 8 turns.
So I have a master spy which does not have the fabricate scandal promotion. He is level 4 with a quatermaster at home and of course the intelligence agency in place so gets the typical 90% chance fo success. If he had +2 promotion as well that would remove up to 8 envoys from each CIV... crickey!
I have run 5 scandals so far and none have failed, I will update when I know what happens at failure.
This is the effect using a Master spy.
So it looks like additional levels from intelligence agency and quatermaster add to the reduction and you cannot reduce below 2
You also cannot counterspy in a CS
Before
After
It looks like the default for a level 1 spy is for this task is 37% / 26% / 37% killed
With Intelligence agency this is 50% and so on and of course no counterspies to worry about.
You can really make mincemeat of CS envoys with this mastyer spy and 8 turns. Mixed with Kilwa this is a super OP option.
Of course the CS have to abe alive for this as an option. My experience is very few are removed a prince, a few at Emperor and pretty much most of them at higher levels.
... Catherine gets these early and with the extra intelligence agency spy she is sooo strong early. Looking at what the other civs are doing with spies... This is all there is in the espionage.csv log so far
I'll play for a while and see if they start doing this themselves.
EDIT:Looks like standard escape sequence for Fabricate scandal indicating normal spy detection mechanics as expected and the impact of failure is similar althjough I have no idea how you get a captured spy back from a CS
The main factor against it is the deault time to completion is 16 turns but you should be running Machievellianism and have the Linguist promotion which make this drop to 8 turns.
So I have a master spy which does not have the fabricate scandal promotion. He is level 4 with a quatermaster at home and of course the intelligence agency in place so gets the typical 90% chance fo success. If he had +2 promotion as well that would remove up to 8 envoys from each CIV... crickey!
I have run 5 scandals so far and none have failed, I will update when I know what happens at failure.
This is the effect using a Master spy.
So it looks like additional levels from intelligence agency and quatermaster add to the reduction and you cannot reduce below 2
You also cannot counterspy in a CS
Before
After
It looks like the default for a level 1 spy is for this task is 37% / 26% / 37% killed
With Intelligence agency this is 50% and so on and of course no counterspies to worry about.
You can really make mincemeat of CS envoys with this mastyer spy and 8 turns. Mixed with Kilwa this is a super OP option.
Of course the CS have to abe alive for this as an option. My experience is very few are removed a prince, a few at Emperor and pretty much most of them at higher levels.
... Catherine gets these early and with the extra intelligence agency spy she is sooo strong early. Looking at what the other civs are doing with spies... This is all there is in the espionage.csv log so far
I'll play for a while and see if they start doing this themselves.
EDIT:Looks like standard escape sequence for Fabricate scandal indicating normal spy detection mechanics as expected and the impact of failure is similar althjough I have no idea how you get a captured spy back from a CS
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