Black Whole
Dancing Condor
1. What difficulty do you play on?
I only played at noble so far.
2. What should the reward be for killing a hero?
Maybe a kind of special item or mas experience.
3. Are Axemen to powerful?
no
4. What Mechanic could be added to improve the game?
- More unique units,
- divide the magical techs (for example fire magic, nature magic),
- the hell map (or something like that).
5. What spell would you like to be able to cast?
Mind controlling, which let you control a unit until the caster or the enchanted
dies. If the caster dies the encanted return to the civ who buid this unit.
6. What button art do you think needs improved?
Slavery, No School System
7. What unit art do you think needs improved?
Flurries, Rangers, Adepts, Paldins, Monks, Elven Archers, Saboteurs
8. Is the upgrade to t2 units (axeman, archer, adept, etc) to fast, to slow or about right?
I think it's ok.
9. Is the upgrade to t3 units (maceman, crossbowman, mage, etc) to fast, to slow or about right?
A bit too fast.
10. Is the upgrade to t4 units (berserker, flurry, archmage, etc) to fast, to slow or about right?
It's also ok.
11. Should the game allow for more or less "tech rushing" (reaching a late game tech early on by focusing on fulfilling just its requirements)
More different parts maybe. I like this tech rushing.
12. What mods would you like to see integrated with FFH?
I don't know. This is the only mod for Civ4 I played so far.
13. What could be done to make Priests more useful?
Specific spells, which increase strength or defensive bonuses or so.
I only played at noble so far.
2. What should the reward be for killing a hero?
Maybe a kind of special item or mas experience.
3. Are Axemen to powerful?
no
4. What Mechanic could be added to improve the game?
- More unique units,
- divide the magical techs (for example fire magic, nature magic),
- the hell map (or something like that).
5. What spell would you like to be able to cast?
Mind controlling, which let you control a unit until the caster or the enchanted
dies. If the caster dies the encanted return to the civ who buid this unit.
6. What button art do you think needs improved?
Slavery, No School System
7. What unit art do you think needs improved?
Flurries, Rangers, Adepts, Paldins, Monks, Elven Archers, Saboteurs
8. Is the upgrade to t2 units (axeman, archer, adept, etc) to fast, to slow or about right?
I think it's ok.
9. Is the upgrade to t3 units (maceman, crossbowman, mage, etc) to fast, to slow or about right?
A bit too fast.
10. Is the upgrade to t4 units (berserker, flurry, archmage, etc) to fast, to slow or about right?
It's also ok.
11. Should the game allow for more or less "tech rushing" (reaching a late game tech early on by focusing on fulfilling just its requirements)
More different parts maybe. I like this tech rushing.

12. What mods would you like to see integrated with FFH?
I don't know. This is the only mod for Civ4 I played so far.
13. What could be done to make Priests more useful?
Specific spells, which increase strength or defensive bonuses or so.