Fall From Heaven: The Ashes: a Civ V idea

orinsul

Warlord
Joined
Nov 13, 2006
Messages
159
So with the new game being out, i started thinking. If Fall from Heaven starts again on V [and i know there's quite alot of discussion on this already], maybe it could start again completely. Same universe, but different era. Not starting with the end of the Age of Ice, but starting from the end of a cataclysm that follows the events of Fall from Heaven.
Then rather than the new potential FfH being a pale reflection or competitor to the current, it would be a sequel not a remake. A compliment and not an argument to FfH2.
Whole new civs, mostly new stuff, shiny new story to tell and play with.

Possible Back-story.
in the style of the civ V opening cinematic and based on a potential ending from FfH2 and one im sure we've all experienced atleast once playing the game. But more about being cool and plausible for reduction to turn-one conditions than anything else.

Welcome back my son, ive missed you. have the men begun setting up the encampment? Good. Come sit with me and listen, it is time i feel to tell you the long history. The unforgotten story of how our world came to be as is.
This was a time alot like ours, when the world was reduced to little but nothing and the men upon it scattered and broken, under the tyranny of a mad god and an endless winter. A Hero came and gathered the scared around him until they became brave enough and they challenged the god and brought life again to the world.
An energetic spirit of rebirth came to the hearts of men and throughout the world the scattered came together and formed mighty Cities, Kingdoms and Empires and i know these words are new to you, athousand tribes united and spanning continents. And the lives they lived were easy and plentiful and the wonders they build, unimaginable.
Commanding Magic and lost Secrets they achieved more than anyone had ever achieved and reach a glory that shone greater than the heavens. But they also brought upon themselves strife, terrible wars and immense destruction. Erebus was tamed by the ambition and power of men. It was a time unlike any other and it looked as though it would continue for all of eternity but the magicians and powerful went too far.
To aid them in their conquests the wizards summoned demons from hell, infernal monsters, unstoppable and infinite in number, in a desperate attempt to save themselves the magicians opposite them tore apart the walls of creation again to bring the Mercurians, an army of Angels into the world.
The Gods stood idle fearing to breach the compact between them irrevocably and watched in silence as the two endless armies faced each other in battle after battle, for centuries on centuries, maybe even millennia passed as their war reduced the world to blackened ash and caught in the cross fire, the races of men all but died out.
Eventually the Angel Basium and the Great Demon Hyborem stood alone on a dead continent and fought each other to the death.
When at last the war was over the Gods gathered together to look at the destruction, and looked at the wasteland. For fear of a war between all Gods. which would destroy the universe, not one suggested intervention to restore to our broken world. Together they reached a final decision and as one, the Gods turned their back on the world forever.
But in the corners, in the caves and the shadows we survived. Scattered and broken but alive. That is our spirit, that is out gift. We continue.
Remember this you will never hear it told again, now that i have told you this story you are a man and one day you will tell it to your children. But i have told it for the last time. The Future is now yours, as is the past.
The fate of our people is now in your hands, I envy you my boy.
For so many generations that the number has been lost we have wandered but now, look to the sky the clouds thin and soon the sun will shine on the world again and life will return for a second time. your decisions will shape history itself, on your shoulder this privilege and this duty will rest. Go now my son and decide your future.

so theres an idea. A world put returned to a tribal society and ready to start all over again, no cities, no techs, no maps etc. With enough destruction and time inbetween that there are whole new civs, each individual and niche filling. Probably the same races but definetly whole new cultures and ethos.

The lack of religion mechanics in the game modelled by a betrayal by a pantheon and the resulting contempt and irreligion of a people. Or possible a universal worship of he who created and set things in motion while ignoring the wasname [angels?]. Or numerous cultural specific traditions or schismatic, tolerant and powerless denominations. But not needing representation in game anyway but for the odd generic temple building.
Maybe a stigmatisation of magic from its involvement in the down fall of the previous age could cause magic not to be immediately in the game [but for maybe a specifically magical but weak everywhere else civ] and have it as a sort of Gunpowder, a middle game technology that changes everything as far as military stuff is concerned.

Basically, the point is. If FfH continues onto the next civilisation game, as all the coding and graphics and everything is going to have to start fresh, why not start fresh with everything else too? If its a mere copy of FfH2 onto a new game, then it will never compare. If it is something in itself, a sequel which is a new story not the same one told differently, then surely thatd be best.

Anyway, thats the thought, any better ones?
 
The people who've been involved with coding FfH2 or major mods of FfH2 that I have heard state an opinion about the topic of Civ 5 modding have all been talking about moving on to new worlds. That doesn't mean that a port of the FfH2 universe to Civ 5 won't happen, but it probably won't happen quickly or be done by established FfH2 modders. If you have modding skill and are determined to see this through then you should try to put together a team and make it happen. If not, then I'd suggest doing what I will be doing: keep an eye on the big names of FfH2 (mod)modding to see what they produce. I'm looking forward to exploring their creations.
 
As long as the new mod is as high quality as FFH.

As long as you make Civilization V rebirth from its own ashes like you did for Civilization IV.

As long as I can feel that, again, you really made a completely new, better, AWESOME game out of the building blocks that were handled to you by the vanilla game.

I don't care if it's on Erebus or not. Knock yourselves out with the backstory. Just keep being true to your own skills guys, and I will happily rejoice at everything you come up with.

(Note: I really wonder how you are going to change City-states. Maybe uber-powerful cities of an old and dying civilization that can still kick asses when provoked?)
 
City States could be remnents of civilizations from FFH2/Mods, that like the Calabim, Ljosfar, Svartalfar, Amurites, Khazad, and Mechanos(RifE) somehow survived in isolated pockets, but still waining in power/numbers, so cannot expand like the "younger" races.
 
City States could be remnents of civilizations from FFH2/Mods, that like the Calabim, Ljosfar, Svartalfar, Amurites, Khazad, and Mechanos(RifE) somehow survived in isolated pockets, but still waining in power/numbers, so cannot expand like the "younger" races.

Too complicated. You'd then want to integrate some basic core gameplay element in the way they behave and are allowed to do. Not worth the worry for each single city-state.

About the City-States being the landing place of fallen Gods? (all 3 kinds). There would be 2 axis:

God is Good/Neutral/Evil
City is Ruled by the God/Overseen by the God/Exploiting the God's power

they can't get out of their sphere of influence, but are mighty powerful anyway.

Also, some City-States would be Orc/goblin states, allied with Barbarians.
 
why not have city states as city states?
theres really nothing unfantasy about city states, and theyre seemingly magic powers that come with friendship would fit better in fantasy than unfantasy,

and i have no modding skills, even a simple additional civ with cloned graphics information leads to crashing and badness. So I couldnt lead a project but if someone wants to lead but doesnt know which direction to lead in, id be more than happy to follow and keep an eye on the map. is that a mixed metaphor? i dont think so, no worries.
 
City States as City states... of what?

Humans? Elves? Dwarves? Vampires?

This ain't your average Civilization game where you can think of plenty human sub-nations to think of to put on City-States. This is Fall From Heaven, where you don't just pick a nation, you pick a specie.

I think any FFH mod with Civ V using bland city-states would miss a big boat.
 
instead of cultural, maritime or etc, you could use races there.
I was thinking if there was the anti-magic feeling from the start then one could be witch hunters?
Itd depend on how many types of city-state you could have, potentially each one could be a different specialisation and effect from friendship with it.
But really City-States would be a secondary consideration.
ive got lots of ideas for Civs, but city-states arent so important by there very nature.
Maybe a couple could be for various churches. or something.
but they can have different types, so they can be many different things.
and being unique is very FfH
 
Yeah, maybe there could be something like 20 -30 unique city-states (each with different bonus and different needs) instead of three types.
Then we could have almost anything there - goblin camps, survivors from previous-era civs, frontier towns with mercenary-kings, church establishments, and others
 
Yeah, maybe there could be something like 20 -30 unique city-states (each with different bonus and different needs) instead of three types.
Then we could have almost anything there - goblin camps, survivors from previous-era civs, frontier towns with mercenary-kings, church establishments, and others

- Religious Town (exiled followers of a previously persecuted religion. Ex: Salt Lake City)
- Barbarian Hive (spawns 5x the number of barbarian camps in its vicinity, allied with them).
- Survivors of existing civilization that developped their sub-cultures
- Anti-magic rejectionnists, ennemy of..
- Town centered around a wizard tower
- Large-scale mercenary camp (kinda like Baldur's Gate and the Flaming Fist)


I like your way of thinking. I don't know how complicated it would be, but having 40 distinct and unique city-states would definetly make the game a lot more interesting. Maybe even better than FFH...
 
City States as City states... of what?

Humans? Elves? Dwarves? Vampires?

This ain't your average Civilization game where you can think of plenty human sub-nations to think of to put on City-States. This is Fall From Heaven, where you don't just pick a nation, you pick a specie.

I think any FFH mod with Civ V using bland city-states would miss a big boat.

Check the civilopedia again. You do pick a civilization. There are multiple civilizations for many species.
 
How about in every game every single FFH civ is present. Just the ones that aren't major powers become city states. Perhaps even the Minor leaders could run them.

Having brought Civ V this weekend and having a play of it, there are quite a lot of base improvements that Civ V makes that would work really well with FFH. The biggest downside of the game so far is the Interface.
 
Top Bottom